Animation Groups

From Multi Theft Auto: Wiki

Contents

default [ped] (0)

0: Walk_civi
1: run_civi
2: sprint_panic


10:berserk_super punch
3: idle_stance
4: roadcross
5: walk_start
6: run_stop
7: run_stopR
8: idle_hbhb
9: idle_hbhb
10: idle_tired
11: idle_armed
12: idle_chat
13: idle_taxi
14: Swim_Tread
15: KO_shot_front
16: KO_shot_front
17: KO_shot_front
18: KO_shot_front
19: KO_shot_face
20: KO_shot_stom
21: gas_cwr
22: KD_left
23: KD_right
24: KO_skid_front
25: KO_spin_R
26: KO_skid_back
27: KO_spin_L
28: SHOT_partial
29: SHOT_leftP
30: Shot_partial_B
31: SHOT_rightP
32: HIT_front
33: HIT_L
34: HIT_back
35: HIT_R
36: FLOOR_hit
37: HIT_walk
38: HIT_wall
39: FLOOR_hit_f
40: HIT_behind
41: FightSH_FWD
42: FightSH_Left
43: FightSH_BWD
44: FightSH_Right
45: FightShF
46: FightShB
47: FIGHT2IDLE
48: bomber
49: Gun_stand
50: GunMove_FWD
51: GunMove_L
52: GunMove_BWD
53: GunMove_R
54: Gun_2_Idle
55: WEAPON_crouch
56: GunCrouchFwd
57: Crouch_Roll_L
58: GunCrouchBwd
59: Crouch_Roll_R
60: CAR_sit
61: CAR_Lsit
62: CAR_sit_weak
63: CAR_sit_pro
64: CAR_sitp
65: CAR_sitpLO
66: DRIVE_L
67: Drive_R
68: Drive_LO_l
69: Drive_LO_R
70: Drive_L_weak
71: Drive_R_weak
72: Drive_L_pro
73: Drive_R_pro
74: Driveby_L
75: Driveby_R
76: DrivebyL_L
77: DrivebyL_R
78: CAR_LB
79: CAR_LB_weak
80: CAR_LB_pro
81: DRIVE_BOAT
82: DRIVE_BOAT_L
83: DRIVE_BOAT_R
84: DRIVE_BOAT_back
85: Drive_L_slow
86: Drive_R_slow
87: Drive_L_weak_slow
88: Drive_R_weak_slow
89: Drive_L_pro_slow
90: Drive_R_pro_slow
91: Drive_truck
92: Drive_truck_L
93: Drive_truck_R
94: Drive_truck_back
95: Kart_drive
96: Kart_L
97: Kart_R
98: Kart_LB
99: BIKE_pickupR
100: BIKE_pickupL
101: BIKE_pullupR
102: BIKE_pullupL
103: BIKE_elbowL
104: BIKE_elbowR
105: BIKE_fall_off
106: BIKE_fallR
107: car_hookertalk
108: CAR_crawloutRHS
109: CAR_crawloutRHS
110: CAR_rollout_LHS
111: CAR_rollout_RHS
112: Getup
113: Getup
114: Getup
115: Getup_front
116: JUMP_launch
117: JUMP_launch_R
118: JUMP_glide
119: JUMP_land
120: FALL_fall
121: FALL_glide
122: FALL_land
123: FALL_collapse
124: FALL_back
125: FALL_front
126: EV_step
127: EV_dive
128: CLIMB_jump
129: CLIMB_idle
130: CLIMB_Pull
131: CLIMB_Stand
132: CLIMB_Stand_finish
133: CLIMB_jump_B
134: CLIMB_jump2fall
135: XPRESSscratch
136: TURN_180
137: Turn_L
138: Turn_R
139: ARRESTgun
140: DROWN
141: DUCK_cower
142: handsup
143: handsCOWER
144: FUCKU
145: PHONE_in
146: PHONE_out
147: PHONE_talk
148: SEAT_down
149: SEAT_up
150: SEAT_idle
151: ATM
152: abseil
153: walk_doorpartial
154: facsurp
155: facsurpm
156: facurios
157: facanger
158: facanger
159: facanger
160: factalk
161: facgum
162: Tap_hand
163: tap_handP
164: Shove_Partial
165: flee_lkaround_01
166: endchat_01
167: endchat_02
168: endchat_03
169: Smoke_in_car
170: pass_Smoke_in_car
171: dam_arml_frmbk
172: dam_arml_frmft
173: dam_arml_frmlt
174: dam_armr_frmbk
175: dam_armr_frmft
176: dam_armr_frmrt
177: dam_legl_frmbk
178: dam_legl_frmft
179: dam_legl_frmlt
180: dam_legr_frmbk
181: dam_legr_frmft
182: dam_legr_frmrt
183: dam_stomach_frmbk
184: dam_stomach_frmft
185: dam_stomach_frmlt
186: dam_stomach_frmrt
187: CAR_Dead_LHS
188: CAR_Dead_RHS
189: Car_tune_radio
190: gang_gunstand

door [ped] (1)

0: DOOR_LHinge_O
1: DOOR_RHinge_O

bikes [bikes] (2)

0: BIKEs_Ride
1: BIKEs_Still
2: BIKEs_Left
3: BIKEs_Right
4: BIKEs_Back
5: BIKEs_Fwd
6: BIKEs_pushes
7: BIKEs_hit
8: BIKEs_drivebyLHS
9: BIKEs_drivebyRHS
10: BIKEs_drivebyFT
11: BIKEs_passenger

bikev [bikev] (3)

0: BIKEv_Ride
1: BIKEv_Still
2: BIKEv_Left
3: BIKEv_Right
4: BIKEv_Back
5: BIKEv_Fwd
6: BIKEv_pushes
7: BIKEv_hit
8: BIKEv_drivebyLHS
9: BIKEv_drivebyRHS
10: BIKEv_drivebyFT
11: BIKEv_passenger

bikeh [bikeh] (4)

0: BIKEh_Ride
1: BIKEh_Still
2: BIKEh_Left
3: BIKEh_Right
4: BIKEh_Back
5: BIKEh_Fwd
6: BIKEh_pushes
7: BIKEh_hit
8: BIKEh_drivebyLHS
9: BIKEh_drivebyRHS
10: BIKEh_drivebyFT
11: BIKEh_passenger

biked [biked] (5)

0: BIKEd_Ride
1: BIKEd_Still
2: BIKEd_Left
3: BIKEd_Right
4: BIKEd_Back
5: BIKEd_Fwd
6: BIKEd_pushes
7: BIKEd_hit
8: BIKEd_drivebyLHS
9: BIKEd_drivebyRHS
10: BIKEd_drivebyFT
11: BIKEd_passenger

wayfarer [wayfarer] (6)

0: WF_Ride
1: WF_Still
2: WF_Left
3: WF_Right
4: WF_Back
5: WF_Fwd
6: WF_pushes
7: WF_hit
8: WF_drivebyLHS
9: WF_drivebyRHS
10: WF_drivebyFT
11: WF_passenger

bmx [bmx] (7)

0: BMX_Ride
1: BMX_still
2: BMX_Left
3: BMX_Right
4: BMX_back
5: BMX_fwd
6: BMX_pushes
7: BMX_still
8: BMX_driveby_LHS
9: BMX_driveby_RHS
10: BMX_drivebyFT
11: BMX_Ride
12: BMX_bunnyhop
13: BMX_pedal
14: BMX_sprint

mtb [mtb] (8)

0: MTB_Ride
1: MTB_still
2: MTB_Left
3: MTB_Right
4: MTB_back
5: MTB_fwd
6: MTB_pushes
7: MTB_still
8: MTB_driveby_LHS
9: MTB_driveby_RHS
10: MTB_drivebyFT
11: MTB_Ride
12: MTB_bunnyhop
13: MTB_pedal
14: MTB_sprint

choppa [choppa] (9)

0: CHOPPA_Ride
1: CHOPPA_still
2: CHOPPA_Left
3: CHOPPA_Right
4: CHOPPA_back
5: CHOPPA_fwd
6: CHOPPA_pushes
7: CHOPPA_still
8: CHOPPA_driveby_LHS
9: CHOPPA_driveby_RHS
10: CHOPPA_drivebyFT
11: CHOPPA_Ride
12: CHOPPA_bunnyhop
13: CHOPPA_pedal
14: CHOPPA_sprint

quad [quad] (10)

0: QUAD_ride
1: QUAD_ride
2: QUAD_Left
3: QUAD_Right
4: QUAD_back
5: QUAD_FWD
6: QUAD_reverse
7: QUAD_ride
8: QUAD_driveby_LHS
9: QUAD_driveby_RHS
10: QUAD_driveby_FT
11: QUAD_passenger

python [python] (11)

0: python_fire
1: python_crouchfire
2: python_reload
3: python_crouchreload

pythonbad [python] (12)

0: python_fire_poor
1: python_crouchfire
2: python_reload
3: python_crouchreload

colt45 [colt45] (13)

0: colt45_fire
1: colt45_crouchfire
2: colt45_reload
3: colt45_crouchreload

colt_cop [colt45] (14)

0: colt45_fire_2hands
1: colt45_crouchfire
2: colt45_reload
3: colt45_crouchreload

colt45pro [colt45] (15)

0: colt45_fire
1: 2guns_crouchfire
2: colt45_reload
3: colt45_crouchreload

sawnoff [colt45] (16)

0: colt45_fire
1: colt45_crouchfire
2: sawnoff_reload
3: colt45_crouchreload

sawnoffpro [colt45] (17)

0: colt45_fire
1: 2guns_crouchfire
2: sawnoff_reload
3: colt45_crouchreload

silenced [silenced] (18)

0: Silence_fire
1: SilenceCrouchFire
2: Silence_reload
3: CrouchReload

shotgun [shotgun] (19)

0: shotgun_fire
1: shotgun_crouchfire

shotgunbad [shotgun] (20)

0: shotgun_fire_poor
1: shotgun_crouchfire

buddy [buddy] (21)

0: buddy_fire
1: buddy_crouchfire
2: buddy_reload
3: buddy_crouchreload

buddybad [buddy] (22)

0: buddy_fire_poor
1: buddy_crouchfire
2: buddy_reload
3: buddy_crouchreload

uzi [uzi] (23)

0: UZI_fire
1: UZI_crouchfire
2: UZI_reload
3: UZI_crouchreload

uzibad [uzi] (24)

0: UZI_fire_poor
1: UZI_crouchfire
2: UZI_reload
3: UZI_crouchreload

rifle [rifle] (25)

0: RIFLE_fire
1: RIFLE_crouchfire
2: RIFLE_load
3: RIFLE_crouchload

riflebad [rifle] (26)

0: RIFLE_fire_poor
1: RIFLE_crouchfire
2: RIFLE_load
3: RIFLE_crouchload

sniper [rifle] (27)

0: RIFLE_fire
1: RIFLE_crouchfire
2: RIFLE_load
3: RIFLE_crouchload

grenade [grenade] (28)

0: WEAPON_start_throw
1: WEAPON_throwu
2: WEAPON_throw

flame [flame] (29)

0: FLAME_fire

rocket [rocket] (30)

0: RocketFire

spraycan [spraycan] (31)

0: spraycan_fire

goggles [goggles] (32)

0: goggles_put_on

melee_1 [ped] (33)

0: FightA_1
1: FightA_2
2: FightA_3
3: FightA_G
4: FightA_M
5: HitA_1
6: HitA_2
7: HitA_3
8: FightA_Block
9: FIGHTIDLE

melee_2 [fight_b] (34)

0: FightB_1
1: FightB_2
2: FightB_3
3: FightB_G
4: FightB_M
5: HitB_1
6: HitB_2
7: HitB_3
8: FightB_Block
9: FightB_Idle

melee_3 [fight_c] (35)

0: FightC_1
1: FightC_2
2: FightC_3
3: FightC_G
4: FightC_M
5: HitC_1
6: HitC_2
7: HitC_3
8: FightC_Block
9: FightC_Idle

melee_4 [fight_d] (36)

0: FightD_1
1: FightD_2
2: FightD_3
3: FightD_G
4: FightD_M
5: HitD_1
6: HitD_2
7: HitD_3
8: FightD_Block
9: FightD_Idle

bbbat_1 [baseball] (37)

0: Bat_1
1: Bat_2
2: Bat_3
3: Bat_4
4: BAT_PART
5: Bat_Hit_1
6: Bat_Hit_2
7: Bat_Hit_3
8: Bat_Block
9: Bat_Idle

gclub_1 [baseball] (38)

0: Bat_1
1: Bat_2
2: Bat_3
3: Bat_4
4: BAT_PART
5: Bat_Hit_1
6: Bat_Hit_2
7: Bat_Hit_3
8: Bat_Block
9: Bat_Idle

knife_1 [knife] (39)

0: knife_1
1: knife_2
2: knife_3
3: knife_G
4: knife_part
5: knife_hit_1
6: knife_hit_2
7: knife_hit_3
8: knife_block
9: WEAPON_knifeidle

sword_1 [sword] (40)

0: sword_1
1: sword_2
2: sword_3
3: sword_4
4: sword_part
5: sword_Hit_1
6: sword_Hit_2
7: sword_Hit_3
8: sword_block
9: sword_idle

dildo_1 [dildo] (41)

0: Dildo_1
1: Dildo_2
2: Dildo_3
3: Dildo_G
4: Dildo_1
5: Dildo_Hit_1
6: Dildo_Hit_2
7: Dildo_Hit_3
8: Dildo_block
9: Dildo_idle

flowers_1 [flowers] (42)

0: Flower_attack
1: Flower_attack
2: Flower_attack
3: Flower_attack
4: Flower_attack
5: Flower_hit
6: Flower_hit
7: Flower_hit

csaw_1 [chainsaw] (43)

0: CSaw_1
1: CSaw_2
2: CSaw_3
3: CSaw_G
4: CSaw_Part
5: CSaw_Hit_1
6: CSaw_Hit_2
7: CSaw_Hit_3
8: CSaw_Part
9: Idle_CSaw

kick_std [fight_e] (44)

0: FIGHTkick
1: FIGHTkick_B
2: FIGHTkick
3: FIGHTkick
4: FIGHTkick
5: HIT_FightKick
6: Hit_FightKick_B

pistlwhp [ped] (45)

0: GUN_BUTT
1: GUN_BUTT_crouch
2: GUN_BUTT
3: GUN_BUTT
4: GUN_BUTT
5: HIT_GUN_BUTT
6: HIT_GUN_BUTT

medic [medic] (46)

0: CPR

beach [beach] (47)

0: ParkSit_M_Loop
1: Lay_Bac_Loop
2: ParkSit_W_Loop
3: bather
4: SitnWait_loop_W

sunbathe [sunbathe] (48)

0: ParkSit_M_in
1: Lay_Bac_in
2: ParkSit_W_in
3: batherdown
4: SitnWait_in_W
5: ParkSit_M_out
6: Lay_Bac_out
7: ParkSit_W_out
8: batherup
9: SitnWait_out_W
10: ParkSit_M_IdleA
11: ParkSit_M_IdleB
12: ParkSit_M_IdleC
13: ParkSit_W_IdleA
14: ParkSit_W_IdleB
15: ParkSit_W_IdleC

playidles [playidles] (49)

0: stretch
1: time
2: shldr
3: strleg

riot [riot] (50)

0: riot_angry
1: riot_angry_b
2: riot_chant
3: riot_punches
4: riot_shout
5: riot_challenge
6: riot_fuku

strip [strip] (51)

0: strip_A
1: strip_B
2: strip_C
3: strip_D
4: strip_E
5: strip_F
6: strip_G

gangs [gangs] (52)

0: prtial_gngtlkA
1: prtial_gngtlkB
2: prtial_gngtlkC
3: prtial_gngtlkD
4: prtial_gngtlkE
5: prtial_gngtlkF
6: prtial_gngtlkG
7: prtial_gngtlkH
8: dealer_deal
9: drugs_buy
10: hndshkaa
11: Hndshkba
12: Hndshkca
13: Hndshkcb
14: Hndshkda
15: Hndshkea
16: Hndshkfa
17: shake_cara
18: shake_carSH
19: shake_carK
20: drnkbr_prtl
21: smkcig_prtl
22: drnkbr_prtl_f
23: smkcig_prtl_f
24: leanIN
25: leanIDLE
26: leanOUT
27: Invite_yes
28: Invite_no

attractors [attractors] (53)

0: Stepsit_in
1: Stepsit_out
2: Stepsit_loop

player [ped] (54)

0: walk_player
1: run_player
2: SPRINT_civi
3: IDLE_STANCE
4: roadcross
5: walk_start

fat [fat] (55)

0: fatwalk
1: fatrun
2: fatsprint
3: fatidle
4: fatidle
5: fatwalkstart

muscular [muscular] (56)

0: musclewalk
1: musclerun
2: musclesprint
3: muscleidle
4: muscleidle
5: musclewalkstart

playerrocket [ped] (57)

0: walk_rocket
1: run_rocket
2: run_rocket
3: idle_rocket
4: roadcross
5: walk_start_rocket

playerrocketf [fat] (58)

0: fatwalk_rocket
1: fatrun_rocket
2: fatrun_rocket
3: fatidle_rocket
4: fatidle_rocket
5: fatwalkst_rocket

playerrocketm [muscular] (59)

0: musclewalk_rocket
1: mscle_rckt_run
2: mscle_rckt_run
3: muscleidle_rocket
4: muscleidle_rocket
5: mscle_rckt_walkst

player2armed [ped] (60)

0: walk_armed
1: run_armed
2: run_armed
3: idle_armed
4: roadcross
5: walk_start_armed

player2armedf [fat] (61)

0: fatwalk_armed
1: fatrun_armed
2: fatrun_armed
3: fatidle_armed
4: fatidle_armed
5: fatwalkst_armed

player2armedm [muscular] (62)

0: musclewalk_armed
1: musclerun_armed
2: musclerun_armed
3: muscleidle_armed
4: muscleidle_armed
5: msclewalkst_armed

playerBBBat [ped] (63)

0: walk_player
1: run_player
2: run_player
3: IDLE_STANCE
4: roadcross
5: walk_start

playerBBBatf [fat] (64)

0: fatwalk
1: fatrun
2: fatrun
3: fatidle
4: fatidle
5: fatwalkstart

playerBBBatm [muscular] (65)

0: musclewalk
1: musclerun
2: musclerun
3: muscleidle
4: muscleidle
5: musclewalkstart

playercsaw [ped] (66)

0: walk_csaw
1: run_csaw
2: run_csaw
3: IDLE_csaw
4: roadcross
5: walk_start_csaw

playercsawf [fat] (67)

0: fatwalk_csaw
1: fatrun_csaw
2: fatrun_csaw
3: fatidle_csaw
4: fatidle_csaw
5: fatwalkstart_csaw

playercsawm [muscular] (68)

0: musclewalk_csaw
1: mscle_run_csaw
2: mscle_run_csaw
3: muscleidle_csaw
4: muscleidle_csaw
5: msclewalkst_csaw

playersneak [ped] (69)

0: player_sneak
1: run_player
2: SPRINT_civi
3: IDLE_STANCE
4: roadcross
5: player_sneak_walkstart

playerjetpack [ped] (70)

0: walk_player
1: run_player
2: SPRINT_civi
3: Jetpack_Idle
4: roadcross
5: walk_start

swim [swim] (71)

0: Swim_Breast
1: SWIM_crawl
2: Swim_Dive_Under
3: Swim_Under
4: Swim_Glide
5: Swim_jumpout

drivebys [drivebys] (72)

0: Gang_DrivebyLHS
1: Gang_DrivebyTop_LHS
2: Gang_DrivebyLHS_Fwd
3: Gang_DrivebyLHS_Bwd
4: Gang_DrivebyRHS
5: Gang_DrivebyTop_RHS
6: Gang_DrivebyRHS_Fwd
7: Gang_DrivebyRHS_Bwd

bike_dbz [bike_dbz] (73)

0: Pass_Driveby_LHS
1: Pass_Driveby_RHS
2: Pass_Driveby_FWD
3: Pass_Driveby_BWD

cop_dbz [cop_dvbyz] (74)

0: COP_Dvby_L
1: COP_Dvby_R
2: COP_Dvby_FT
3: COP_Dvby_B

quad_dbz [quad_dbz] (75)

0: Pass_Driveby_LHS
1: Pass_Driveby_RHS
2: Pass_Driveby_FWD
3: Pass_Driveby_BWD

fat_tired [fat] (76)

0: idle_tired

handsignal [ghands] (77)

0: gsign1
1: gsign2
2: gsign3
3: gsign4
4: gsign5

handsignalL [ghands] (78)

0: gsign1LH
1: gsign2LH
2: gsign3LH
3: gsign4LH
4: gsign5LH

lhand [ghands] (79)

0: lhgsign1
1: lhgsign2
2: lhgsign3
3: lhgsign4
4: lhgsign5

rhand [ghands] (80)

0: rhgsign1
1: rhgsign2
2: rhgsign3
3: rhgsign4
4: rhgsign5

carry [carry] (81)

0: liftup
1: crry_prtial
2: putdwn

carry05 [carry] (82)

0: liftup05
1: crry_prtial
2: putdwn05

carry105 [carry] (83)

0: liftup105
1: crry_prtial
2: putdwn105

int_house [int_house] (84)

0: BED_In_L
1: BED_Loop_L
2: BED_Out_L
3: BED_In_R
4: BED_Loop_R
5: BED_Out_R
6: LOU_In
7: LOU_Out
8: LOU_Loop
9: wash_up

int_office [int_office] (85)

0: OFF_Sit_In
1: OFF_Sit_2Idle_180
2: OFF_Sit_Idle_Loop
3: OFF_Sit_Type_Loop
4: OFF_Sit_Bored_Loop
5: OFF_Sit_Crash
6: OFF_Sit_Drink
7: OFF_Sit_Read
8: OFF_Sit_Watch

int_shop [int_shop] (86)

0: shop_shelf
1: shop_pay
2: shop_cashier

stealth_kn [knife] (87)

0: KILL_Partial
1: KILL_Knife_Player
2: KILL_Knife_Ped_Damage
3: KILL_Knife_Ped_Die

stdcaramims [ped] (88)

0: CAR_align_LHS
1: CAR_align_RHS
2: CAR_alignHI_LHS
3: CAR_alignHI_RHS
4: CAR_open_LHS
5: CAR_open_RHS
6: CAR_open_LHS
7: CAR_open_RHS
8: CAR_getin_LHS
9: CAR_getin_RHS
10: CAR_getin_LHS
11: CAR_getin_RHS
13: CAR_pullout_LHS
14: CAR_pullout_RHS
16: CAR_closedoor_LHS
17: CAR_closedoor_RHS
18: CAR_closedoor_LHS
19: CAR_closedoor_RHS
20: CAR_shuffle_RHS
21: CAR_shuffle_RHS
22: CAR_getout_LHS
23: CAR_getout_RHS
24: CAR_getout_LHS
25: CAR_getout_RHS
27: CAR_jackedLHS
28: CAR_jackedRHS
29: CAR_close_LHS
30: CAR_close_RHS
31: CAR_close_LHS
32: CAR_close_RHS
33: CAR_rollout_LHS
34: CAR_rollout_RHS
35: CAR_rolldoor
36: CAR_fallout_LHS
37: CAR_fallout_RHS
38: CAR_doorlocked_LHS
39: CAR_doorlocked_RHS

lowcaramims [ped] (89)

0: CAR_align_LHS
1: CAR_align_RHS
2: CAR_alignHI_LHS
3: CAR_alignHI_RHS
4: CAR_open_LHS
5: CAR_open_RHS
6: CAR_open_LHS
7: CAR_open_RHS
8: CAR_getinL_LHS
9: CAR_getinL_RHS
10: CAR_getinL_LHS
11: CAR_getinL_RHS
13: CAR_pulloutL_LHS
14: CAR_pulloutL_RHS
16: CAR_closedoorL_LHS
17: CAR_closedoorL_RHS
18: CAR_closedoorL_LHS
19: CAR_closedoorL_RHS
20: CAR_Lshuffle_RHS
21: CAR_Lshuffle_RHS
22: CAR_getoutL_LHS
23: CAR_getoutL_RHS
24: CAR_getoutL_LHS
25: CAR_getoutL_RHS
27: CAR_LjackedLHS
28: CAR_LjackedRHS
29: CAR_close_LHS
30: CAR_close_RHS
31: CAR_close_LHS
32: CAR_close_RHS
33: CAR_rollout_LHS
34: CAR_rollout_RHS
35: CAR_rolldoorLO
36: CAR_fallout_LHS
37: CAR_fallout_RHS
38: CAR_doorlocked_LHS
39: CAR_doorlocked_RHS

trkcaranims [truck] (90)

0: TRUCK_ALIGN_LHS
1: TRUCK_ALIGN_RHS
2: TRUCK_ALIGN_LHS
3: TRUCK_ALIGN_LHS
4: TRUCK_open_LHS
5: TRUCK_open_RHS
6: TRUCK_open_LHS
7: TRUCK_open_RHS
8: TRUCK_getin_LHS
9: TRUCK_getin_RHS
10: TRUCK_getin_LHS
11: TRUCK_getin_RHS
13: TRUCK_pullout_LHS
14: TRUCK_pullout_RHS
16: TRUCK_closedoor_LHS
17: TRUCK_closedoor_RHS
18: TRUCK_closedoor_LHS
19: TRUCK_closedoor_RHS
20: TRUCK_Shuffle
21: TRUCK_Shuffle
22: TRUCK_getout_LHS
23: TRUCK_getout_RHS
24: TRUCK_getout_LHS
25: TRUCK_getout_RHS
27: TRUCK_jackedLHS
28: TRUCK_jackedRHS
29: TRUCK_close_LHS
30: TRUCK_close_RHS
31: TRUCK_close_LHS
32: TRUCK_close_RHS

stdbikeanims [ped] (91)

0: BIKE_pickupR
1: BIKE_pickupL
2: BIKE_pullupR
3: BIKE_pullupL
13: BIKE_elbowL
14: BIKE_elbowR
15: BIKE_elbowL
36: BIKE_fall_off
37: BIKE_fall_off

sportbikeanims [bikes] (92)

8: BIKEs_jumponR
9: BIKEs_jumponL
10: BIKEs_jumponR
11: BIKEs_jumponL
12: BIKEs_kick
22: BIKEs_getoffRHS
23: BIKEs_getoffLHS
24: BIKEs_getoffRHS
25: BIKEs_getoffLHS
26: BIKEs_getoffBACK
33: BIKEs_getoffBACK
34: BIKEs_getoffBACK

vespabikeanims [bikev] (93)

8: BIKEv_jumponR
9: BIKEv_jumponL
10: BIKEv_jumponR
11: BIKEv_jumponL
12: BIKEv_kick
22: BIKEv_getoffRHS
23: BIKEv_getoffLHS
24: BIKEv_getoffRHS
25: BIKEv_getoffLHS
26: BIKEv_getoffBACK
33: BIKEv_getoffBACK
34: BIKEv_getoffBACK

harleybikeanims [bikeh] (94)

8: Bikeh_jumponL
9: Bikeh_jumponR
10: Bikeh_jumponL
11: Bikeh_jumponR
12: Bikeh_kick
22: Bikeh_getoffRHS
23: Bikeh_getoffLHS
24: Bikeh_getoffRHS
25: Bikeh_getoffLHS
26: Bikeh_getoffBACK
33: Bikeh_getoffBACK
34: Bikeh_getoffBACK

dirtbikeanims [biked] (95)

8: Biked_jumponR
9: Biked_jumponL
10: Biked_jumponR
11: Biked_jumponL
12: Biked_kick
22: Biked_getoffRHS
23: Biked_getoffLHS
24: Biked_getoffRHS
25: Biked_getoffLHS
26: Biked_getoffBACK
33: Biked_getoffBACK
34: Biked_getoffBACK

wayfbikeanims [wayfarer] (96)

8: wf_jumponL
9: wf_jumponR
10: wf_jumponL
11: wf_jumponR
12: wf_kick
22: wf_getoffLHS
23: wf_getoffRHS
24: wf_getoffLHS
25: wf_getoffRHS
26: wf_getoffBACK
33: wf_getoffBACK
34: wf_getoffBACK

bmxbikeanims [bmx] (97)

8: bmx_jumponL
9: bmx_jumponR
10: bmx_jumponL
11: bmx_jumponR
22: bmx_getoffLHS
23: bmx_getoffRHS
24: bmx_getoffLHS
25: bmx_getoffRHS
26: bmx_getoffBACK
33: bmx_getoffBACK
34: bmx_getoffBACK

mtbbikeanims [mtb] (98)

8: mtb_jumponL
9: mtb_jumponR
10: mtb_jumponL
11: mtb_jumponR
22: mtb_getoffLHS
23: mtb_getoffRHS
24: mtb_getoffLHS
25: mtb_getoffRHS
26: mtb_getoffBACK
33: mtb_getoffBACK
34: mtb_getoffBACK

choppabikeanims [choppa] (99)

8: choppa_jumponL
9: choppa_jumponR
10: choppa_jumponL
11: choppa_jumponR
22: choppa_getoffLHS
23: choppa_getoffRHS
24: choppa_getoffLHS
25: choppa_getoffRHS
26: choppa_getoffBACK
33: choppa_getoffBACK
34: choppa_getoffBACK

quadbikeanims [quad] (100)

8: quad_geton_LHS
9: quad_geton_RHS
10: quad_geton_LHS
11: quad_geton_RHS
12: quad_kick
22: quad_getoff_LHS
23: quad_getoff_RHS
24: quad_getoff_LHS
25: quad_getoff_RHS
26: quad_getoff_B
33: quad_getoff_B
34: quad_getoff_B

vancaranims [van] (101)

6: VAN_open_back_LHS
7: VAN_open_back_RHS
10: VAN_getin_back_LHS
11: VAN_getin_back_RHS
18: VAN_close_back_LHS
19: VAN_close_back_RHS
24: VAN_getout_back_LHS
25: VAN_getout_back_RHS

rustplaneanims [rustler] (102)

0: Plane_align_LHS
4: Plane_open
8: Plane_getin
16: Plane_close
22: Plane_getout
35: Plane_close

coachcaranims [coach] (103)

4: COACH_opnL
5: COACH_opnR
6: COACH_opnL
7: COACH_opnR
8: COACH_inL
9: COACH_inR
10: COACH_inL
11: COACH_inR
22: COACH_outL
23: COACH_outR
24: COACH_outL
25: COACH_outR

buscaranims [bus] (104)

4: BUS_open
5: BUS_open_RHS
6: BUS_open
8: BUS_getin_LHS
9: BUS_getin_RHS
10: BUS_getin_LHS
13: BUS_pullout_LHS
14: BUS_pullout_LHS
16: BUS_close
18: BUS_close
22: BUS_getout_LHS
23: BUS_getout_RHS
24: BUS_getout_LHS
27: BUS_jacked_LHS
28: BUS_jacked_LHS
29: BUS_close
31: BUS_close

dozercaranims [dozer] (105)

0: DOZER_align_LHS
1: DOZER_align_RHS
2: DOZER_align_LHS
3: DOZER_align_LHS
8: DOZER_getin_LHS
9: DOZER_getin_RHS
10: DOZER_getin_LHS
11: DOZER_getin_RHS
13: DOZER_pullout_LHS
14: DOZER_pullout_RHS
22: DOZER_getout_LHS
23: DOZER_getout_RHS
24: DOZER_getout_LHS
25: DOZER_getout_RHS
27: DOZER_Jacked_LHS
28: DOZER_Jacked_RHS

kartcaranims [kart] (106)

8: KART_getin_LHS
9: KART_getin_RHS
22: KART_getout_LHS
23: KART_getout_RHS

convcaranims [ped] (107)

0: CAR_align_LHS
1: CAR_align_RHS
2: CAR_alignHI_LHS
3: CAR_alignHI_RHS
4: CAR_open_LHS
5: CAR_open_RHS
6: CAR_open_LHS
7: CAR_open_RHS
8: CAR_jumpin_LHS
9: CAR_getin_RHS
10: CAR_jumpin_LHS
11: CAR_getin_RHS
13: CAR_pullout_LHS
14: CAR_pullout_RHS
16: CAR_closedoor_LHS
17: CAR_closedoor_RHS
18: CAR_closedoor_LHS
19: CAR_closedoor_RHS
20: CAR_shuffle_RHS
21: CAR_shuffle_RHS
22: CAR_getout_LHS
23: CAR_getout_RHS
24: CAR_getout_LHS
25: CAR_getout_RHS
27: CAR_jackedLHS
28: CAR_jackedRHS
29: CAR_close_LHS
30: CAR_close_RHS
31: CAR_close_LHS
32: CAR_close_RHS
33: CAR_rollout_LHS
34: CAR_rollout_RHS
35: CAR_rolldoor
36: CAR_fallout_LHS
37: CAR_fallout_RHS
38: CAR_doorlocked_LHS
39: CAR_doorlocked_RHS

mtrkcaranims [truck] (108)

0: TRUCK_ALIGN_LHS
1: TRUCK_ALIGN_RHS
2: TRUCK_ALIGN_LHS
3: TRUCK_ALIGN_LHS
4: TRUCK_open_LHS
5: TRUCK_open_RHS
6: TRUCK_open_LHS
7: TRUCK_open_RHS
8: TRUCK_getin_LHS
9: TRUCK_getin_RHS
10: TRUCK_getin_LHS
11: TRUCK_getin_RHS
13: TRUCK_pullout_LHS
14: TRUCK_pullout_RHS
16: TRUCK_closedoor_LHS
17: TRUCK_closedoor_RHS
18: TRUCK_closedoor_LHS
19: TRUCK_closedoor_RHS
20: TRUCK_Shuffle
21: TRUCK_Shuffle
22: TRUCK_getout_LHS
23: TRUCK_getout_RHS
24: TRUCK_getout_LHS
25: TRUCK_getout_RHS
27: TRUCK_jackedLHS
28: TRUCK_jackedRHS
29: TRUCK_close_LHS
30: TRUCK_close_RHS
31: TRUCK_close_LHS
32: TRUCK_close_RHS

traincarranims [coach] (109)

4: COACH_opnL
5: COACH_opnR
6: COACH_opnL
7: COACH_opnR
8: COACH_inL
9: COACH_inR
10: COACH_inL
11: COACH_inR
22: COACH_outL
23: COACH_outR
24: COACH_outL
25: COACH_outR

stdtallcaramims [ped] (110)

0: CAR_align_LHS
1: CAR_align_RHS
2: CAR_alignHI_LHS
3: CAR_alignHI_RHS
4: CAR_open_LHS
5: CAR_open_RHS
6: CAR_open_LHS
7: CAR_open_RHS
8: CAR_getin_LHS
9: CAR_getin_RHS
10: CAR_getin_LHS
11: CAR_getin_RHS
13: CAR_pullout_LHS
14: CAR_pullout_RHS
16: CAR_closedoor_LHS
17: CAR_closedoor_RHS
18: CAR_closedoor_LHS
19: CAR_closedoor_RHS
20: CAR_shuffle_RHS
21: CAR_shuffle_RHS
22: CAR_getout_LHS
23: CAR_getout_RHS
24: CAR_getout_LHS
25: CAR_getout_RHS
27: CAR_jackedLHS
28: CAR_jackedRHS
29: CAR_close_LHS
30: CAR_close_RHS
31: CAR_close_LHS
32: CAR_close_RHS
33: CAR_rollout_LHS
34: CAR_rollout_RHS
35: CAR_rolldoor
36: CAR_fallout_LHS
37: CAR_fallout_RHS
38: CAR_doorlocked_LHS
39: CAR_doorlocked_RHS

hovercaranims [vortex] (111)

8: CAR_jumpin_LHS
9: CAR_jumpin_RHS
22: vortex_getout_LHS
23: vortex_getout_RHS

tankcaranims [tank] (112)

0: TANK_align_LHS
4: TANK_open_LHS
8: TANK_getin_LHS
16: TANK_close_LHS
22: TANK_getout_LHS
38: TANK_doorlocked

bfinjcaramims [BF_injection] (113)

8: BF_getin_LHS
9: BF_getin_RHS
22: BF_getout_LHS
23: BF_getout_RHS

learplaneanims [shamal] (114)

0: SHAMAL_align
4: SHAMAL_open
8: SHAMAL_getin_LHS
22: SHAMAL_getout_LHS

harrplaneanims [rustler] (115)

4: Plane_open
8: Plane_getin
16: Plane_close
22: Plane_getout
35: Plane_close

stdcarupright [ped] (116)

0: CAR_align_LHS
1: CAR_align_RHS
2: CAR_alignHI_LHS
3: CAR_alignHI_RHS
4: CAR_open_LHS
5: CAR_open_RHS
6: CAR_open_LHS
7: CAR_open_RHS
8: CAR_getin_LHS
9: CAR_getin_RHS
10: CAR_getin_LHS
11: CAR_getin_RHS
13: CAR_pullout_LHS
14: CAR_pullout_RHS
16: CAR_closedoor_LHS
17: CAR_closedoor_RHS
18: CAR_closedoor_LHS
19: CAR_closedoor_RHS
20: CAR_shuffle_RHS
21: CAR_shuffle_RHS
22: CAR_getout_LHS
23: CAR_getout_RHS
24: CAR_getout_LHS
25: CAR_getout_RHS
27: CAR_jackedLHS
28: CAR_jackedRHS
29: CAR_close_LHS
30: CAR_close_RHS
31: CAR_close_LHS
32: CAR_close_RHS
33: CAR_rollout_LHS
34: CAR_rollout_RHS
35: CAR_rolldoor
36: CAR_fallout_LHS
37: CAR_fallout_RHS
38: CAR_doorlocked_LHS
39: CAR_doorlocked_RHS

nvadaplaneanims [nevada] (117)

8: NEVADA_getin
22: NEVADA_getout

man [ped] (118)

0: walk_civi
1: run_civi
2: sprint_panic
3: idle_stance
4: roadcross
5: walk_start

shuffle [ped] (119)

0: WALK_shuffle
1: RUN_civi
2: sprint_panic
3: IDLE_STANCE
4: roadcross
5: walk_start

oldman [ped] (120)

0: walk_old
1: run_old
2: sprint_panic
3: idlestance_old
4: roadcross_old
5: walk_start

gang1 [ped] (121)

0: walk_gang1
1: run_gang1
2: sprint_panic
3: idle_gang1
4: roadcross_gang
5: walk_start

gang2 [ped] (122)

0: walk_gang2
1: run_gang1
2: sprint_panic
3: idle_gang1
4: roadcross_gang
5: walk_start

oldfatman [ped] (123)

0: walk_fatold
1: run_fatold
2: woman_runpanic
3: idle_stance
4: roadcross
5: walk_start

fatman [ped] (124)

0: walk_fat
1: run_fat
2: woman_runpanic
3: Idlestance_fat
4: roadcross
5: walk_start

jogger [ped] (125)

0: JOG_maleA
1: run_civi
2: sprint_panic
3: idle_stance
4: roadcross
5: walk_start

drunkman [ped] (126)

0: walk_drunk
1: run_civi
2: sprint_panic
3: idle_stance
4: roadcross
5: walk_start

blindman [ped] (127)

0: Walk_Wuzi
1: run_wuzi
2: sprint_wuzi
3: idle_stance
4: roadcross
5: walk_start

swat [ped] (128)

0: walk_civi
1: swat_run
2: sprint_panic
3: idle_stance
4: roadcross
5: walk_start

woman [ped] (129)

0: woman_walknorm
1: woman_run
2: woman_runpanic
3: woman_idlestance
4: roadcross_female
5: walk_start

shopping [ped] (130)

0: woman_walkshop
1: woman_run
2: woman_run
3: woman_idlestance
4: roadcross_female
5: walk_start

busywoman [ped] (131)

0: woman_walkbusy
1: woman_runbusy
2: woman_runpanic
3: woman_idlestance
4: roadcross_female
5: walk_start

sexywoman [ped] (132)

0: woman_walksexy
1: woman_runsexy
2: woman_runpanic
3: woman_idlestance
4: roadcross_female
5: walk_start

pro [ped] (133)

0: WOMAN_walkpro
1: woman_runsexy
2: woman_runpanic
3: woman_idlestance
4: roadcross_female
5: walk_start

oldwoman [ped] (134)

0: woman_walkold
1: woman_run
2: woman_runpanic
3: woman_idlestance
4: roadcross_female
5: walk_start

fatwoman [ped] (135)

0: walk_fat
1: woman_run
2: woman_runpanic
3: woman_idlestance
4: roadcross_female
5: walk_start

jogwoman [ped] (136)

0: JOG_femaleA
1: woman_run
2: woman_runpanic
3: woman_idlestance
4: roadcross_female
5: walk_start

oldfatwoman [ped] (137)

0: woman_walkfatold
1: woman_runfatold
2: woman_runpanic
3: woman_idlestance
4: roadcross_female
5: walk_start

skate [skate] (138)

0: skate_run
1: skate_sprint
2: skate_sprint
3: skate_idle
4: skate_idle
5: skate_idle