DxDrawOctagon3D
From Multi Theft Auto: Wiki
This function creates the Octagon , by combining dxDrawLine3D with each other , it needs to act onClientRender because the function of action on frames.
- This is made to be used clientside!.
Syntax
bool dxDrawOctagon3D(int x, int y, int z, [int radius, int width, int color = white] )
Required Arguments
- x: x coordinates of the form
- y: y coordinates of the form
- z: z coordinates of the form
- width: Display format
- radius: size format
- color: Color hard form produced using tocolor
Returns
Returns true if successful, false if they are not passed good arguments to the function.
Code :
Click to collapse [-]
Clientfunction dxDrawOctagon3D(x, y, z, radius, width, color) if type(x) ~= "number" or type(y) ~= "number" or type(z) ~= "number" then return false end local radius = radius or 1 local radius2 = radius/math.sqrt(2) local width = width or 1 local color = color or tocolor(255,255,255,150) point = {} for i=1,8 do point[i] = {} end point[1].x = x point[1].y = y-radius point[2].x = x+radius2 point[2].y = y-radius2 point[3].x = x+radius point[3].y = y point[4].x = x+radius2 point[4].y = y+radius2 point[5].x = x point[5].y = y+radius point[6].x = x-radius2 point[6].y = y+radius2 point[7].x = x-radius point[7].y = y point[8].x = x-radius2 point[8].y = y-radius2 for i=1,8 do if i ~= 8 then x, y, z, x2, y2, z2 = point[i].x,point[i].y,z,point[i+1].x,point[i+1].y,z else x, y, z, x2, y2, z2 = point[i].x,point[i].y,z,point[1].x,point[1].y,z end dxDrawLine3D(x, y, z, x2, y2, z2, color, width) end return true end
Example :
Click to collapse [-]
Clientfunction Show() dxDrawOctagon3D(-706.464, 957.945, 12.439, 2, 1, tocolor(255,0,0,150) ) end addEventHandler ( "onClientRender", root, Show )
See Also
Table functions
- isValueInTable » This function returns true if the value exists in the table, false if the value does not exist in the table.
- setTableToSql » This function is used to save the table in the database (sql).
- getTableFromSql » This functionality is used to obtain saved tables using the function (SetTableToSql ).
- rangeToTable » This function converts a string range to a table containing number values.
- setTableProtected » This function protects a table and makes it read-only.
- Sort_Functions » These functions are able to sort your tables by a key.
- table.compare » This function checks whether two given tables are equal.
- table.copy » This function copies a whole table and all the tables in that table.
- table.empty » This function checks whether a table is empty.
- table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
- table.merge » This function merges two or more tables together.
- table.random » This function retrieves a random value from a table.
- table.removeValue » This function removes a specified value from a table.
- table.size » This function returns the absolute size of a table.
- table.getRandomRows » This function returns random rows from table.
ACL functions
- aclGroupClone » This function clone a group to another group with/without ACLs and/or objects.
- getPlayersInACLGroup » This function returns all players in an ACL group.
- getPlayerAcls » This function returns a table of all ACL groups on a player.
- isPlayerInACL » This function checks if a player element is in an ACL group.
- isPlayerStaff » This function checks if a player is server admin or staff.
- renameAclGroup » This function gives an existing ACL group a new name.
Account functions
- removeAccountData » This function is used to remove data from an account.
- getPlayerFromAccountName » This function is used to obtain a player by the name of his account.
Camera functions
- smoothMoveCamera » This function allows you to create a cinematic camera flight.
Cursor functions
- getCursorMovedOn » This function checks in which way the cursor is currently moving.
Drawing functions
- dxDrawAnimWindow » This function draws an animated 2D window on the screen.
- dxDrawBorderedRectangle » This is a function that will create a bordered rectangle.
- dxDrawBorderedText » This is a function that will create a bordered text.
- dxDrawDashedLine » This function draws a line with dashes.
- dxDrawRing » This function draws a ring with dx lines.
- dxDrawTextOnRectangle » Esta funcion crea un rectangle con un texto dentro.
- dxDrawGifImage » This function simulates the effect of a GIF image by using image sprites in 2D.
- dxDrawImage3D » This function draws a 3D image in GTA world.
- dxDrawSprite » This function draw a sprite in the 3D world.
- dxDrawImageOnElement » This function draws an image on any element.
- dxDrawLinedRectangle » This is a function that will create a rectangle outline with dx lines.
- dxDrawLoading » This function draws a loading bar on the screen.
- dxDrawOctagon3D » This function creates a 3D Octagon
- dxDrawPolygon » This function draws a custom polygon on the screen.
- dxDrawRectangle3D » This function draws a 3D rectangle in GTA world.
- dxDrawProgressBar » This function simulates a progress bar drawed using DirectDraw.
- dxDrawTextOnElement » This function draws a text on any element.
- dxDrawTriangle » This is a function that will create a triangle with dx lines.
- dxGetFontSizeFromHeight » This function calculates the font size from given height.
- dxGetRealFontHeight » This function calculates the height of a font.
- wordWrap » This function breaks a long string into a table of separate lines limited to a specific length in pixels, for drawing separately.
- dxDrawRombo » This function creates a Rhombus.
Effects functions
- attachEffect » This function allows you attach an effect to an element.
Elements functions
- getElementSpeed » This function returns the specified element's speed in m/s, km/h or mph.
- getElementsInDimension » This function returns a table of elements that are in the specified dimension.
- getElementsWithinMarker » This function returns a table of elements that are within a marker's collision shape.
- isElementInPhotograph » This function checks if an element is in the player's camera picture area.
- isElementInRange » This function allows you to check if an element's range to a main point is within the maximum range.
- isElementMoving» This function checks if an element is moving.
- isElementWithinAColShape» This function checks if an element is within a collision shape element.
- multi_check » This function checks one element to many, handy and clean.
- setElementSpeed » This function allows you to set the speed of an element in kph or mph units.
Events
- onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.
Input functions
- bindControlKeys » This function allows you to bind each key bound to a control individually. Doing this bypasses a little MTA restriction.
- getBoundControls » This function returns a table of control names that are bound to the specified key.
- unbindControlKeys » This function allows you to unbind each key bound to a control individually. Use this function with bindControlKeys.
- getClipboard » This event returns the contents of the clipboard by pressing ctrl + v / ctrl + V. Event triggered ONLY if cursor is showing.
Data functions
- byte2human » This function converts an integer (number of bytes) into a human-readable unit.
- capitalize » This function capitalizes a given string.
- convertNumber » This function converts and formats large numbers.
- convertServerTickToTimeStamp » This function converts server ticks to a unix timestamp.
- convertTextToSpeech » This function converts the provided text to a speech in the provided language which players can hear.
- findRotation » This function takes two points and returns the direction from point A to point B.
- findRotation3D » This function takes two sets of XYZ coordinates. It returns the 3D direction from point A to point B.
- FormatDate » This function formats a date on the basis of a format string and returns it.
- generateString » This function generates a random string with any characters.
- generateRandomASCIIString » This function returns a random string which uses ASCII characters.
- getDistance » Returns the distance between two elements.
- getAge » This function calculates the age of a given birthday.
- getDistanceBetweenPointAndSegment2D » This function takes point coordinates and line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.
- getEasterDate » This function returns easter date monthday and month for a given year.
- getKeyFromValueInTable » This function returns the key of the specified value in a table.
- getOffsetFromXYZ » This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.
- getPointFromDistanceRotation » This function finds a point based on a starting point, direction and distance.
- getRealMonthH » This function convert english months to arabic months
- getRealMonthM » This function gives you the real months name
- getRGColorFromPercentage »This function returns two integers representing red and green colors according to the specified percentage.
- getScreenRotationFromWorldPosition » This function returns a screen relative rotation to a world position.
- getTimestamp » This function returns the UNIX timestamp of a specified date and time.
- isLeapYear » This function returns a boolean representing if a given year is a leap year.
- isValidMail » This function checks whether a provided e-mail string is valid.
- removeHex » This function is used to remove hexadecimal numbers (colors, for example) from strings.
- RGBToHex » This function returns a string representing the color in hexadecimal.
- secondsToTimeDesc » This function converts a plain seconds-integer into a user-friendly time description.
- string.count » This function counts the amount of occurences of a string in a string.
- string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
- switch » This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.
- toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used client-side.
- var dump » This function outputs information about one or more variables using outputConsole.
- wavelengthToRGBA » This function converts a physical wavelength of light to a RGBA color.
- getDistanceBetweenElements » Esta funcion sirve para obtener la distancia entre dos elementos.
GUI functions
- centerWindow » This function centers a CEGUI window element responsively in any resolution.
- guiMoveElement » This function moves guiElement by/like using moveObject.
- isMouseOnGUICloseButton » This function allows you to check whether the mouse cursor/pointer is within a gui-window's native close button.
Comboboxes
- guiComboBoxAdjustHeight » This function adjusts a CEGUI combobox element to have the correct height.
- guiComboBoxAddPlayersName » This function is add players name in combobox .
Gridlists
- guiGridListAddPlayers » This function add all online players to a grid list.
- guiGridListGetColumnIDFromTitle » This function gets a gridlist's column ID from the column title.
- guiGridListSetColumnNonSortable » This function makes a gridlist column become non-sortable.
- guiGridListSetColumnsFixedWidth » This function makes a gridlist have all its columns fixed width.
- guiGridListGetSelectedText » This function returns a string containing the inner text of a selected gridlist item.
- getGridListRowIndexFromText » This function returns the GridList row index from the specified text.
- isTextInGridList » This function checks if some text exist or not in the GridList.
- convertGridListToText » This function converts grid list contents to text.
Labels
- guiLabelAddEffect » This function add an effects to the gui-label like (shadow, outline).
Marker functions
- createMarkerAttachedTo » This function creates a marker that is attached to an element.
Math functions
- mathNumber » This function is a workaround for the client-side floating-point precision of 24-bits.
- math.hypot » This function returns the Hypotenuse of the triangle given by sides x and y.
- math.percent » This function returns a percentage from two number values.
- math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
- reMap » Re-maps a number from one range to another.
- math.isPointInPolygon » Check if point is inside polygon or not.
- math.polygonArea » Compute area of any polygon.
- math.randomDiff » Generates a pseudo-random integer that's always different from the last random number generated.
Map functions
- assignLod » This function lets you conveniently generate and apply a LOD model to a mapping object
Ped functions
- getAlivePlayers » This function returns a table of the alive players client-side.
- getAlivePlayersInTeam » This function returns a table of the alive players in a team.
- getPlayersInVehicles » This function returns a table of the players insides vehicles from a specified dimension.
- getGuestPlayers » This function gets a players not login or players Guest .
- getOnlineAdmins » This function returns a table of all logged-in administrators.
- getPedEyesPosition » This function allows you to get peds eyes position.
- getPedMaxHealth » This function returns a pedestrians's maximum health by converting it from their maximum health stat.
- getPedMaxOxygenLevel » This function returns a ped's maximum oxygen level by converting it from their maximum underwater stamina stat.
- getPlayerFromNamePart » This function returns a player from partial name.
- getPlayerFromSerial » This function returns a player from their serial.
- getPlayersByData » This function returns a table of players that have the specified data name.
- getPlayersInPhotograph » This function returns a table of all players in photograph.
- isPedAiming» This function checks if a pedestrian is aiming their weapon.
- isPedAimingNearPed » This is similar to isPedAiming but uses a colshape to be more precise.
- isPedDrivingVehicle » This function checks if a specified pedestrian is driving a vehicle.
- isPlayerInTeam » This function checks if a player is in a specified team.
Player functions
- countPlayersInRange » This function returns the number of players that are within a certain range of the specified coordinates.
- warpToPlayer» This function make player warp to another player.
Resource functions
- getResourceScripts » This function returns a table of the resource scripts.
- getResourceSettings » This function returns a table of the resource settings.
- refreshResource » This function refreshes your resource if you changed any of the files
Sound functions
- isSoundFinished » This function checks if a sound element has finished.
- stopSoundSlowly » This function stop your sound element slowly.
Browser functions
- playVideo » This function plays a video on the screen.
Team functions
- getTeamFromColor » This function returns a team element by the specified color.
- getTeamWithFewestPlayers » This function returns a team element with least players of all the specified teams.
Vehicle functions
- getNearestVehicle » This function gets the nearest vehicle to the specified player in a specified distance.
- getRandomVehicle » This function gets a random vehicle.
- getValidVehicleModels » This function returns a table of all valid vehicle models.
- getVehiclesCountByType » This function returns the amount of vehicles by the given type as an integer value.
- isVehicleEmpty » This function checks whether a vehicle is empty.
- isVehicleOccupied » This function checks if a specified vehicle is occupied.
- isVehicleOnRoof » This function checks whether vehicle is on roof.
- isVehicleReversing » This function checks if a specified vehicle is moving backwards.
- isVehicleUpgraded » This function checks is vehicle upgraded by upgrade ID.
- setVehicleGravityPoint » This function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
- getVehicleTurnVelocityCenterOfMass» This function gets a vehicle's turn velocity relative to the vehicle's center or mass.
- setVehicleTurnVelocityCenterOfMass» This function sets a vehicle's turn velocity relative to the vehicle's center or mass.
Weapon functions
- getJetpackWeaponsEnabled » This function returns a table of enabled weapons usable on a jetpack.
- getPreviousAndNextWeapon » This function returns the next weapon and previous.
XML functions
- getXMLNodes » This function returns all children of a XML node.
Utility
- animate » This function allows you to use interpolateBetween without render event and easily used.
- callClientFunction » This function allows you to call any client-side function from the server's side.
- callServerFunction » This function allows you to call any server-side function from the client's side.
- Check » This function checks if its arguments are of the right type and calls the error-function if one is not.
- coroutine.resume » This function applies a fix for hidden coroutine error messages.
- getBanFromName » This functions returns the ban of the given playername.
- getCurrentFPS » This function returns the frames per second at which GTA: SA is running.
- IfElse » This function returns one of two values based on a boolean expression.
- isCursorOnElement » This function checks whether the cursor is in a particular area.
- isMouseInCircle » This function checks if a cursor position is in circular area or not.
- isMouseInPosition » This function allows you to check whether the mouse cursor/pointer is within a rectangular position.
- iterElements » This function returns a time-saving iterator for your for-loops.
- thisCommandHandlersExist » This method checks a string if this exist as command Handlers
- vector3:compare » This method checks whether two vectors match, with optional precision.
- preprocessor » This function allow you to use gcc macros.
- PlotTrajectoryAtTime » Calculate projectile/water trajectory.