HU/Weather

From Multi Theft Auto: Wiki

Weather can be changed using setWeather and setWeatherBlended functions. In GTA: SA, every weather has different parameters for the sunrise, morning, midday, noon, afternoon, sunset, night and midnight, so a weather can vary a lot deppending of the time of the day.

Non-standard weather ID's between 20 and 255 are also supported, but they might be buggy at some moments of the day.

MTA: SA has custom weather functions which can modify how a weather is rendered, but in this list the weathers are described without taking that into account. Also, using setWeatherBlended allows for more undocumented effects.

For a complete weather gallery, containing images of every weather ID (0 to 255) shot at every in-game hour, visit this page.

Default GTA: SA weathers (registered in timecyc.dat)

Weather ID Name from timecyc.dat Screenshots at 12:00 PM Description
0 EXTRASUNNY_LA
Applies a heat haze effect
In singleplayer, these are Los Santos specific weathers.
They are clear weathers, with blue sky and few clouds.
1 SUNNY_LA
Weather 1.png
2 EXTRASUNNY_SMOG_LA
Weather 2.png
3 SUNNY_SMOG_LA
Weather 3.png
4 CLOUDY_LA
Weather 4.png
5 SUNNY_SF
Weather 5.png
In singleplayer, these are San Fierro specific weathers.
They are more diverse than Los Santos': some of them are clear, but others are rainy or foggy.
6 EXTRASUNNY_SF
Weather 6.png
7 CLOUDY_SF
Weather 7.png
8 RAINY_SF
Starts a thunderstorm, with rain and lighthings
9 FOGGY_SF
Starts a cloudy, dense fog
10 SUNNY_VEGAS
Weather 10.png
In singleplayer, these are Las Venturas specific weathers.
They are clear, dry weathers.
11 EXTRASUNNY_VEGAS
Applies scorching hot weather, with a heat haze effect
12 CLOUDY_VEGAS
Weather 12.png
13 EXTRASUNNY_COUNTRYSIDE
Weather 13.png
In singleplayer, these are Los Santos countryside specific weathers.
They are dull, hazy, diverse weathers, with rainy ones.
14 SUNNY_COUNTRYSIDE
Weather 14.png
15 CLOUDY_COUNTRYSIDE
Weather 15.png
16 RAINY_COUNTRYSIDE
Starts a thunderstorm
17 EXTRASUNNY_DESERT
Apply a heat haze effect
In singleplayer, these are Bone County specific weathers.
They are clear, dry, scorching hot weathers.
18 SUNNY_DESERT
Apply a heat haze effect
19 SANDSTORM_DESERT
Starts a dense sandstorm
20 UNDERWATER
Weather 20.png
In singleplayer, this is probably the weather used internally when camera is underwater.
It is greenish and cloudy, so it appears to be a kind of contaminated weather.
21 EXTRACOLOURS_1
Adds a purple-ish color to the sky and objects
In singleplayer, these are weathers used in interiors.
They are somewhat strange, dark weathers with gradiented skyline colors.
22 EXTRACOLOURS_2
Adds a black-white sky and a uniform light to objects

Other weather IDs

  • 23 to 26: Pale orange weather.
  • 27 to 29: Fresh blue weather.
  • 30 to 32: Dark, cloudy, teal weather.
  • 33: Dark, cloudy, brown weather.
  • 34: Blue/purple, regular weather.
  • 35: Dull brown weather.
  • 36 to 38: Bright, foggy, orange weather.
  • 39: Very bright weather. Night looks like day.
  • 40 to 42: Blue/purple, cloudy weather.
  • 43: Toxic, contaminated clouds weather.
  • 44: Black/white sky weather, similar to 22.
  • 45 to 60: Normal seeming weather with graphical bugs at evening.
  • 100: Strange weather which makes objects disappear.
  • 118: Stormy weather with pink sky and crystal water.
  • 126 to 150: Horrible flashing red bugged weather.
  • 151 to 175: Far draw distance weather with pink, purple and turquoise clouds.

See also

ID lists