MTA:Eir/functions/engineSetWorldRenderMode
From Multi Theft Auto: Wiki
This function modifies the rendering order, the rendering complexity and the render-states assigned to world entity rendering. It allows you to switch between rendering modes. Each has unique properties as to how entities are ordered for rendering and how their alpha is treated. This function has been created to fight rendering artifacts on the GTA:SA world.
Syntax
bool engineSetWorldRenderMode( string mode )
Arguments
- mode: can be either original, meshlocal_alphafix or scene_alphafix
Returns
Returns true if a valid mode has been passed, false otherwise.
Useful Media
- https://dl.dropboxusercontent.com/u/55896914/eir_resources/rendermode.zip - resource to easily switch between render modes
Example
Click to collapse [-]
ClientThis snippet allows you to switch between rendering modes using the F3 key.
local renderModeSwitch = { original = "meshlocal_alphafix", meshlocal_alphafix = "scene_alphafix", scene_alphafix = "original" }; addEventHandler( "onClientRender", root, function() local screenWidth, screenHeight = guiGetScreenSize(); local currentMode = engineGetWorldRenderMode(); dxDrawText( "Current RenderMode: " .. currentMode, screenWidth - 300, 5 ); end ); addEventHandler( "onClientKey", root, function( key, state ) if ( key == "F3" ) and ( state == true ) then engineSetWorldRenderMode( renderModeSwitch[ engineGetWorldRenderMode() ] ); end end );