MTA:Eir/functions/engineStreamingSetFiberedLoadingEnabled
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This function switches between original and fibered loading of the GTA:SA Streaming system. In original mode, most resources are loaded in one go, but big ones (exceeding slicer buffer size) are loaded exclusively and in two pulses. In fibered mode, the Streaming system can only take a user-defined percentage of the game frame time, meaning that resources can take an arbitrary amount of pulses depending on the complexity of said resources.
By default, fibered loading is enabled.
Syntax
bool engineStreamingSetFiberedLoadingEnabled ( bool enabled )
Returns
Returns true if enabled is passed as valid boolean, false otherwise.
Example
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ClientThis snippet turns on fibered loading when the Streaming system is busy and leaves it that way for five seconds.
engineStreamingSetFiberedLoadingEnabled( false ); local lastBusyTime = false; local fiberedDuration = 5000; addEventHandler( "onClientRender", root, function() local isBusy = engineGetStreamingInfo().isBusy; if ( isBusy ) then local now = getTickCount(); if not ( lastBusyTime ) then lastBusyTime = now; engineSetFiberedLoadingEnabled( true ); end elseif ( lastBusyTime ) then if ( now - lastBusyTime > fiberedDuration ) then engineSetFiberedLoadingEnabled( false ); end end end );