Introduction
This is a list of GTA:SA's material ID numbers, as listed in the surfinfo.dat.
Default
ID |
Name
|
0 |
Default
|
1 |
Tarmac
|
2 |
Tarmac (fucked)
|
3 |
Tarmac (really fucked)
|
Concrete
ID |
Name
|
4 |
Pavement
|
5 |
Pavement (fucked)
|
7 |
Concrete (fucked)
|
8 |
Painted Ground
|
34 |
Concrete (beach)
|
89 |
Concrete
|
127 |
Poolside
|
135 |
Docklands
|
136 |
Industrial
|
137 |
Industrial Jetty
|
138 |
Concrete (litter)
|
139 |
Alley Rubbish
|
144 |
Airport Ground
|
165 |
Floor (concrete)
|
Gravel
ID |
Name
|
6 |
Gravel
|
85 |
Roadside
|
101 |
Rubble
|
134 |
Building Site
|
140 |
Junkyard Piles
|
Grass
ID |
Name
|
9 |
Grass (short lush)
|
10 |
Grass (medium lush)
|
11 |
Grass (long lush)
|
12 |
Grass (short dry)
|
13 |
Grass (medium dry)
|
14 |
Grass (long dry)
|
15 |
Golf Grass (rough)
|
16 |
Golf Grass (smooth)
|
17 |
Steep Slidy Grass
|
20 |
Meadow
|
80 |
Grass (short)
|
81 |
Grass (meadow)
|
82 |
Grass (dry)
|
115 |
Grass (wee flowers)
|
116 |
Grass (dry tall)
|
117 |
Grass (lush tall)
|
118 |
Grass (green mix)
|
119 |
Grass (brown mix)
|
120 |
Grass (low)
|
121 |
Grass (rocky)
|
122 |
Grass (small trees)
|
125 |
Grass (weeds)
|
146 |
Grass (light)
|
147 |
Grass (lighter)
|
148 |
Grass (lighter 2)
|
149 |
Grass (mid 1)
|
150 |
Grass (mid 2)
|
151 |
Grass (dark)
|
152 |
Grass (dark 2)
|
153 |
Grass (dirt mix)
|
160 |
Park Grass
|
Dirt
ID |
Name
|
19 |
Flower Bed
|
21 |
Waste Ground
|
22 |
Woodland Ground
|
24 |
Mud (wet)
|
25 |
Mud (dry)
|
26 |
Dirt
|
27 |
Dirt Track
|
40 |
Corn Field
|
83 |
Woodland
|
84 |
Wood Dense
|
87 |
Flowerbed
|
88 |
Waste Ground
|
100 |
Riverbed
|
110 |
Marsh
|
123 |
Dirt (rocky)
|
124 |
Dirt (weeds)
|
126 |
River Edge
|
128 |
Forest (stumps)
|
129 |
Forest (sticks)
|
130 |
Forest (leaves)
|
132 |
Forest (dry)
|
133 |
Sparse Flowers
|
141 |
Junkyard Ground
|
142 |
Dump
|
145 |
Cornfield
|
155 |
Riverbed (shallow)
|
156 |
Riverbed (weeds)
|
Sand
ID |
Name
|
28 |
Sand (deep)
|
29 |
Sand (medium)
|
30 |
Sand (compact)
|
31 |
Sand (arid)
|
32 |
Sand (more)
|
33 |
Sand (beach)
|
74 |
Sand
|
75 |
Sand (dense)
|
76 |
Sand (arid)
|
77 |
Sand (compact)
|
78 |
Sand (rocky)
|
79 |
Sand (beach)
|
86 |
Roadside Des
|
96 |
Underwater (lush)
|
97 |
Underwater (barren)
|
98 |
Underwater (coral)
|
99 |
Underwater (deep)
|
131 |
Desert Rocks
|
143 |
Cactus Dense
|
157 |
Seaweed
|
Glass
ID |
Name
|
45 |
Glass
|
46 |
Glass Windows (large)
|
47 |
Glass Windows (small)
|
175 |
Unbreakable Glass
|
Wood
ID |
Name
|
42 |
Wood (crates)
|
43 |
Wood (solid)
|
44 |
Wood (thin)
|
70 |
Wood (bench)
|
72 |
Floorboard
|
73 |
Stairs (wood)
|
172 |
Wood Picket Fence
|
173 |
Wood Slatted Fence
|
174 |
Wood Ranch Fence
|
Metal
ID |
Name
|
50 |
Garage Door
|
51 |
Thick Metal Plate
|
52 |
Scaffold Pole
|
53 |
Lamp Post
|
54 |
Metal Gate
|
55 |
Metal Chain fence
|
56 |
Girder
|
57 |
Fire Hydrant
|
58 |
Container
|
59 |
News Vendor
|
63 |
Car
|
64 |
Car (panel)
|
65 |
Car (moving component)
|
162 |
Stairs (metal)
|
164 |
Floor (metal)
|
167 |
Thin Metal Sheet
|
168 |
Metal Barrel
|
171 |
Metal Dumpster
|
Stone
ID |
Name
|
18 |
Steep Cliff
|
35 |
Rock (dry)
|
36 |
Rock (wet)
|
37 |
Rock (cliff)
|
69 |
Transparent Stone
|
109 |
Mountain
|
154 |
Riverbed (stone)
|
161 |
Stairs (stone)
|
Vegetation
ID |
Name
|
23 |
Vegetation
|
41 |
Hedge
|
111 |
Bushy
|
112 |
Bushy (mix)
|
113 |
Bushy (dry)
|
114 |
Bushy (mid)
|
Water
ID |
Name
|
38 |
Water (riverbed)
|
39 |
Water (shallow)
|
Misc
ID |
Name
|
48 |
Empty1
|
49 |
Empty2
|
60 |
Wheelbase
|
61 |
Cardboard Box
|
62 |
Ped
|
66 |
Transparent Cloth
|
67 |
Rubber
|
68 |
Plastic
|
71 |
Carpet
|
90 |
Office Desk
|
91 |
711 Shelf 1
|
92 |
711 Shelf 2
|
93 |
711 Shelf 3
|
94 |
Restuarant Table
|
95 |
Bar Table
|
102 |
Bedroom Floor
|
103 |
Kitchen Floor
|
104 |
Livingroom Floor
|
105 |
corridor Floor
|
106 |
711 Floor
|
107 |
Fast Food Floor
|
108 |
Skanky Floor
|
158 |
Door
|
159 |
Plastic Barrier
|
163 |
Stairs (carpet)
|
166 |
Bin Bag
|
169 |
Plastic Cone
|
170 |
Plastic Dumpster
|
176 |
Hay Bale
|
177 |
Gore
|
178 |
Rail Track
|
Source
The group names and readable material names have been extracted from Collision File Editor II by Steve M[1].