MaybeSetAdditionalVertexStream
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This C++ Function is found inside of CAdditionalVertexStreamManager.
It maybe sets an additional vertex stream.
It can be found in Client/Client Core/Sources/CAdditionalVertexStreamManager.cpp in Visual Studio.
Contents
Required Arguments
- PrimitiveType: D3DPRIMITIVETYPE type --.
 - BaseVertexIndex: INT value --.
 - MinVertexIndex: UINT value.
 - NumVertices: UINT value.
 - startIndex: UINT value.
 - primCount: UINT value.
 
Returns
Returns a boolean representing whether an additional vertex stream was set or not.
Code
bool CAdditionalVertexStreamManager::MaybeSetAdditionalVertexStream ( D3DPRIMITIVETYPE PrimitiveType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount )
{
    // Cache info
    SCurrentStateInfo state;
    // Save call arguments
    state.args.PrimitiveType = PrimitiveType;
    state.args.BaseVertexIndex = BaseVertexIndex;
    state.args.MinVertexIndex = MinVertexIndex;
    state.args.NumVertices = NumVertices;
    state.args.startIndex = startIndex;
    state.args.primCount = primCount;
  
    // Cache info about state streams etc
    UpdateCurrentStateInfo ( state );
    // For now, this only works if the original has 3 decl elements (0:D, 1:P, 1:T) and stream 1 has a stride of 20
    if ( !CheckCanDoThis ( state ) )
        return false;
    SetAdditionalVertexStream ( state );
    return true;
}