OnVertexBufferDestroy
From Multi Theft Auto: Wiki
This C++ Function is found inside of CAdditionalVertexStreamManager.
It serves as an event of when vertex buffer gets destroyed.
It can be found in Client/Client Core/Sources/CAdditionalVertexStreamManager.cpp in Visual Studio.
Required Arguments
- pStreamData1: Pointer to the IDirect3DVertexBuffer9 type.
Code
void CAdditionalVertexStreamManager::OnVertexBufferDestroy ( IDirect3DVertexBuffer9* pStreamData1 )
{
SAdditionalStreamInfo* pAdditionalInfo = GetAdditionalStreamInfo ( pStreamData1 );
if ( pAdditionalInfo )
{
pAdditionalInfo->pStreamData->Release ();
pAdditionalInfo->pVertexDeclaration->Release ();
MapRemove ( m_AdditionalStreamInfoMap, pStreamData1 );
}
}