PL/MTA:VC Deathmatch Gamemode
Wprowadzenie
Tryb gry Deathmatch MTA jest już od samego początku istnienia MTA i zawsze był najbardziej popularny.
Celem tego trybu jest zabicie innych graczy. Istnieje wiele spawnów, każdy z innym skinem i różnymi brońmi.
Alternatywne wykorzystanie trybu Deathmatch
Ponieważ wokół MTA 0.4.1 (teraz 0.5), Deathmatch zaczął być stosowany jako baza dla innych trybów, np. RPG. RPG to skrót od Role Playing Game. Dwa najbardziej popularne serwery RPG w chwili obecnej są na serwerze Ankeborg's Playground RPG i serwerze Argonath RPG. Oba serwery mają silną bazę graczy, które weszły do utworzenia swojej własnej społeczności gier online.
Zasady na których opiera się ten styl pochodzi z czystego RPG Regulamin Ankeborg's RPG, w którym zachęca się do podjęcia roli, nie atakowania i zabijania graczy, co jest całkowitą odwrotnością rzeczywistego trybu Deathmatch, nawet jeśli ma to miejsce na mapie MTA 0.5 Deathmatch
A problem with using the Deathmatch game mode for RPG is that some people misunderstand the concept, and treat the RPG servers as if it were a Deathmatch. This normally results in the administrators banning the so called "Non-RPG'ers" or "Deathmatchers".
Regular Deathmatch still remains most popular if RPG is counted as a seperate game mode.
History
Upon the release of Vice City, the team decided to switch from GTA3. This also was a time of great change within the team itself, as it had merged with the team members from YAMM (Yet Another Multiplayer Mod) and switched from Visual Basic to C++. Consequently, the first release of MTA: Vice City was very stable in comparison with its predecessors and many of the netcode problems from GTA3:MTA 0.3b were no longer apparent. The release was met with success.
MTA:VC 0.2.2 then added the Stunt Gamemode in addition to the already successful deathmatch mode. This was never as popular though.
The release of MTA:VC 0.3 finally offered player movement animation synchronisation. This stopped players from "floating" around and made the game much more realistic. 0.3 is considered by some people to be the best version of MTA:VC Deathmatch.
0.4 added many features such as spectator mode (useful for spotting cheaters) and a new spawn menu, but most of the development time had been spent on the GTA3 aspect, which the client also supported. Several adjustments to the weapons had been made in an attempt to balance the gameplay but some players complained about this.
0.5 mainly fixed bugs with the previous version. Again, much of the work in 0.5 had gone into GTA3's deathmatch and Vice City's Stunt Gamemode so not many new features had been added. However, the weapon damage levels had been tweaked again. This caused problems within the community as many players believed that the weapons were underpowered now and complained about the fact that you could no longer jump with the stubby. This prevented a glitch that some players had used to an unfair advantage in 0.4, but several glitches still existed.
The future of MTA:VC (and 0.5 in general) is uncertain. Previously, plans were to have GTA3 and VC run on the Blue core, but plans seem to have dissipated. A future release of the 0.x core is also uncertain.
0.5 Deathmatch
In the current version of MTA:VC (0.5, at the time of writing), there are 6 playable spawns and a spectator mode.
The spectator mode is somewhat unstable, though it has proven to be useful for server administrators.
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