Resource:DxLibrary

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This is a Direct X (DX) library made by xXMADEXx. This is a resource that allows you to create DX elements, so you can use DX functions (rectangles/text/etc...) like GUI Elements.

Export Functions - Creating The Elements

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Client Function (dxCreateRectangle)

This function is used to create the rectangle (window).

Syntax

element dxCreateRectangle ( int x, int y, int width, int height [, string heading="", int color=white, bool postGUI=false ] )

Required Arguments

  • x: The position where the window will create on the X axis
  • y: The position where the window will create on the Y axis
  • width: The width of the window
  • height: The height of the window

Optional Arguments

  • heading: The text that will appear at the top of the window
  • color: The color of the window using tocolor.
  • postGUI: Create it over GUI's

Returns

The function returns an element of a DX window if it was created, false if otherwise.

addCommandHandler ( "makerectangle", function ( ) 
    if ( isElement ( myRec ) ) then 
        destroyElement ( myRec )
        return
    end
    myRec = dxCreateRectangle ( 50, 50, 200, 130, "This is my rectangle", true )
end )
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Client Function (dxCreateLabel)

This function is used to create text labels.

Syntax

element dxCreateLabel ( int x, int y, int width, int height, string text [, dx_element parent=nil, int color=white] )

Required Arguments

  • x: The position where the label will create on the X axis
  • y: The position where the label will create on the Y axis
  • width: The width of the label area
  • height: The height of the label area
  • text: The text that you want to display

Optional Arguments

  • parent: The parent of the text label (Note: MUST BE A DX ELEMENT)
  • color: The color of the text label using tocolor.

Returns

The function returns an element of a DX text label if it was created, false if otherwise.

addCommandHandler ( "makelabel", function ( ) 
    if ( isElement ( myLabel ) ) then 
        destroyElement ( myLabel )
        return
    end
    myLabel = dxCreateLabel ( 50, 50, 200, 130, "This is my text label" )
end )
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Client Function (dxCreateCheckBox)

This function is used to create check boxes.

Syntax

element dxCreateCheckBox ( int x, int y, int width, int height [, string text="", dx_element parent=nil, bool checked=false] )

Required Arguments

  • x: The position where the checkbox will create on the X axis
  • y: The position where the checkbox will create on the Y axis
  • width: The width of the checkbox area
  • height: The height of the checkbox area

Optional Arguments

  • text: The text that will appear next to the checkbox
  • parent: The parent of the checkbox (Note: MUST BE A DX ELEMENT)
  • checked: The state of the checkbox being checked when it's created

Returns

The function returns an element of a DX check box if it was created, false if otherwise.

addCommandHandler ( "makecheck", function ( ) 
    if ( isElement ( myCheck ) ) then 
        destroyElement ( myCheck )
        return
    end
    myCheck = dxCreateCheckBox ( 50, 50, 200, 130, "This is a text box", nil, true )
end )
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Client Function (dxCreateProgressBar)

This function is used to create progress bars.

Syntax

element dxCreateProgressBar ( int x, int y, int width, int height [, dx_element parent=nil, int progress=0 ] )

Required Arguments

  • x: The position where the progress bar will create on the X axis
  • y: The position where the progress bar will create on the Y axis
  • width: The width of the progress bar area
  • height: The height of the progress bar area

Optional Arguments

  • parent: The parent of the progress bar (Note: MUST BE A DX ELEMENT)
  • progress: The pre-defined progress of the bar, when created

Returns

The function returns an element of a DX text label if it was created, false if otherwise.

addCommandHandler ( "makeprogress", function ( ) 
    if ( isElement ( myProgress ) ) then 
        destroyElement ( myProgress )
        return
    end
    myProgress = dxCreateProgressBar ( 50, 50, 200, 130, nil, math.random ( 0, 100 ) )
end )


Export Functions - Chaning Your Elements

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Client Function (dxGetText)

This function gives you the text of a dx element This function works for: lables, windows, checkboxes

Syntax

string dxGetText ( dx_element element )

Required Arguments

  • element: The element of the text you want to get

Returns

This function returns a string of the text if it was successfully gotten, false if otherwise.

local myCheck = dxCreateCheckBox ( 50, 50, 200, 130, "This is a check box", nil, true )
addCommandHandler ( "theText", function ( ) 
    outputChatBox ( tostring ( dxGetText ( myCheck ) ) )
end )
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Client Function (dxGetVisible)

This function gives you the text of a dx element This function works for: All DX elements

Syntax

bool dxGetVisible ( dx_element element )

Required Arguments

  • element: The element that you want to get the visibility of

Returns

This function returns true if the dx element is visible, false if otherwise

local myCheck = dxCreateCheckBox ( 50, 50, 200, 130, "This is a check box", nil, true )
addCommandHandler ( "theText", function ( ) 
    outputChatBox ( tostring ( dxGetVisible ( myCheck ) ) )
end )
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Client Function (dxGetSize)

This function gives you the size of a dx element. This function works for: All DX elements

Syntax

int width, int height dxGetSize ( dx_element element )

Required Arguments

  • element: The element that you want to get the size of

Returns

It returns two integers, the width and the height if the size was successfully, false if otherwise

local myCheck = dxCreateCheckBox ( 50, 50, 200, 130, "This is a check box", nil, true )
addCommandHandler ( "theText", function ( ) 
    local width, height = dxGetSize ( myCheck )
    outputChatBox ( "Width: "..width.." | Height: "..height )
end )