SetEffectDensity
From Multi Theft Auto: Wiki
This function sets the density of a specified effect.
Warning: Upper density limit of this function depends on client FX Quality setting.
The limit is 1 for Low, 1.5 for Medium, and 2 for High/Very high. | |
Syntax
bool setEffectDensity ( effect theEffect, float density )
OOP Syntax Help! I don't understand this!
- Method: effect:setDensity(...)
- Variable: .density
- Counterpart: getEffectDensity
Required Arguments
- theEffect: The effect to change the speed of.
- density: The level of density (from 0 to 2).
Returns
Returns true if the density was succesfully changed, false otherwise.
Example
This example adds command sed that creates spray effect at the player's position and sets its density to 2.
addCommandHandler("sed", function (cmd) local x, y, z = getElementPosition(localPlayer) local effect = createEffect("spraycan", x, y, z) setEffectDensity(effect, 2) end)