SetMarkerSize
From Multi Theft Auto: Wiki
This function sets the size of the specified marker.
Setting negative value will "flip" the marker, do nothing or make it invisible:
- cylinder or arrow: upside down
- ring: inside out
- checkpoint: disappear
- corona: bigger
Syntax
bool setMarkerSize ( marker theMarker, float size )
OOP Syntax Help! I don't understand this!
- Method: Marker:setSize(...)
- Variable: .size
- Counterpart: getMarkerSize
Required Arguments
- theMarker: The marker that you wish to set the size of.
- size: A float representing new size of the marker.
Returns
Returns true if successful, false if failed.
Example
This example creates a cylinder marker at the position 1000, 1000, 1000 and sets its size to 2.5.
newmarker = createMarker ( 1000, 1000, 1000, "cylinder" ) setMarkerSize ( newmarker, 2.5 )
See Also
Client
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- isElementWithinMarker
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
Server
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType