SetWaterVertexPosition
From Multi Theft Auto: Wiki
Sets the world position of a corner point of a water area.
Note: X and Y positions will be changed to an even integer. i.e. -2, 0, 2, 4 etc. |
Syntax
bool setWaterVertexPosition ( water theWater, int vertexIndex, int x, int y, float z )
OOP Syntax Help! I don't understand this!
- Method: water:setVertexPosition(...)
- Counterpart: getWaterVertexPosition
Required Arguments
- theWater: the water element of which to change a vertex.
- vertexIndex: the index of the vertex to move. Values range from 1 to 4 for water quads, and 1 to 3 for triangles.
- x: the X coordinate to set for the vertex.
- y: the Y coordinate to set for the vertex.
- z: the Z coordinate to set for the vertex.
Returns
Returns true if successful, false otherwise.
Example
Click to collapse [-]
ServerThis example creates a water whose vertices 2 and 4 go up and down when someone uses the '/water' command.
waterSquare = createWater (1418, -625, 91.8, 1436, -625, 91.8, 1418, -613, 91.8, 1436, -613, 91.8) local waterVertices = false function waterUp () if waterVertices == false then setWaterVertexPosition (waterSquare, 2, 1436, -625, 94.8) setWaterVertexPosition (waterSquare, 4, 1436, -613, 94.8) waterVertices = true else setWaterVertexPosition (waterSquare, 2, 1436, -625, 91.8) setWaterVertexPosition (waterSquare, 4, 1436, -613, 91.8) waterVertices = false end end addCommandHandler("water", waterUp)