Shadertest resource
From Multi Theft Auto: Wiki
Example resource for testing shaders
File layout:
shadertest meta.xml clientscript.lua clientshader.fx hurry.png
meta.xml contains this:
<meta> <script src="clientscript.lua" type="client" /> <file src="clientshader.fx" type="client" /> <file src="hurry.png" type="client" /> </meta>
clientscript.lua contains this:
addEventHandler("onClientResourceStart", resourceRoot, function() myShader,tecName = dxCreateShader( "clientshader.fx" ) myImage = dxCreateTexture( "hurry.png" ) if myShader and myImage then dxSetShaderValue( myShader, "tex0", myImage ) outputChatBox( "Shader using techinque " .. tecName ) else outputChatBox( "Problem - use: debugscript 3" ) end end ) addEventHandler( "onClientRender", root, function() if myShader then dxDrawImage( 200, 300, 400, 200, myShader, 0, 0, 0, tocolor(255,255,0) ) end end )
clientshader.fx contains this:
// Insert your fabulous crap here
hurry.png is copied from the race resource. i.e. race/img/hurry.png