CreateBlip

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This function creates a blip element, which is displayed as an icon on the client's radar.

Syntax

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Server
blip createBlip ( float x, float y, float z [, int icon = 0, int size = 2, int r = 255, int g = 0, int b = 0, int a = 255, int ordering = 0, float visibleDistance = 16383.0, element visibleTo = getRootElement( ) ] )
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Client
blip createBlip ( float x, float y, float z [, int icon = 0, int size = 2, int r = 255, int g = 0, int b = 0, int a = 255, int ordering = 0, float visibleDistance = 16383.0 ] )

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Method: Blip(...)

Required Arguments

  • x: The x position of the blip, in world coordinates.
  • y: The y position of the blip, in world coordinates.
  • z: The z position of the blip, in world coordinates.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • icon: The icon that the radar blips should be. Valid values can be seen at Radar Blips
  • size: The size of the radar blip. Only applicable to the Marker icon. Default is 2. Maximum is 25.
  • r: The amount of red in the blip's color (0–255). Only applicable to the Marker icon. Default is 255.
  • g: The amount of green in the blip's color (0–255). Only applicable to the Marker icon. Default is 0.
  • b: The amount of blue in the blip's color (0–255). Only applicable to the Marker icon. Default is 0.
  • a: The amount of alpha in the blip's color (0–255). Only applicable to the Marker icon. Default is 255.
  • ordering: This defines the blip's Z-level ordering (-32768–32767). Default is 0.
  • visibleDistance: The maximum distance from the camera at which the blip is still visible (0–65535).
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Server
  • visibleTo: This defines which elements can see the blip. Defaults to visible to everyone. See visibility.

Returns

Returns an element of the blip if it was created successfully, false otherwise.

Example

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Server

Example 1: This example creates a radar blip at a random player's position and makes it so that it is only visible to that player.

-- Pick a random player
local myPlayer = getRandomPlayer( )
-- Retrieve the player's position and store it in the variables x, y and z
local x, y, z = getElementPosition( myPlayer )
-- Create a radar blip at the player's position, with a 'cash' icon and only visible to the player
local myBlip = createBlip( x, y, z, 51, 0, 0, 0, 255, myPlayer )

Example 2: This example attaches a blip to a player. You can attach a blip to an element by just setting the blip's parent to that element.

-- Pick a random player
local myPlayer = getRandomPlayer( )
-- Create a radar blip in the middle of the map
local myBlip = createBlip( 0, 0, 0 )
-- Make the player the parent of the blip, so that the blip follows the player around
setElementParent( myBlip, myPlayer )

See Also