SetBlipVisibleDistance
From Multi Theft Auto: Wiki
This function will set the visible distance of a blip.
Syntax
bool setBlipVisibleDistance ( blip theBlip, float theDistance )
OOP Syntax Help! I don't understand this!
- Method: blip:setVisibleDistance(...)
- Variable: .visibleDistance
- Counterpart: getBlipVisibleDistance
Required Arguments
- theBlip: The blip whose visible distance you wish to get.
- theDistance: The distance you want the blip to be visible for. Value gets clamped between 0 and 65535.
Returns
Returns true if successful, false otherwise.
Example
This example will demonstrate basic functionality of setBlipVisibleDistance
local blip = createBlip(0, 0, 0, 47, 0, 0, 0, 0, 0, 0, 1000) outputDebugString("Blip visible distance: "..getBlipVisibleDistance(blip)) --1000 setBlipVisibleDistance(blip, 2000) outputDebugString("Blip visible distance: "..getBlipVisibleDistance(blip)) --2000
This example will set the visible distance of all blips to half the original value.
-- Retrieve a table containing all the blips that exist local blips = getElementsByType("blip") -- Loop through the list, storing the blips visible distance with the rest. for index, blip in ipairs(blips) do -- Retrieve the blip's visible distance and divide by 2 setBlipVisibleDistance(blip, getBlipVisibleDistance(blip) / 2) end