CreateColCuboid
From Multi Theft Auto: Wiki
This function creates a collision cuboid. This is a shape that has a position, width, depth and height. See Wikipedia for a definition of a cuboid. The XYZ of the col starts at the southwest bottom corner of the shape.
Tip: To visualize a colshape when writing scripts, use the client console command showcol |
Note: Attaching a cuboid colshape to another element may give unexpected results as the origin is not at the cuboid centre. Try using a collision sphere for attaching instead |
Syntax
colshape createColCuboid ( float fX, float fY, float fZ, float fWidth, float fDepth, float fHeight )
OOP Syntax Help! I don't understand this!
- Method: ColShape.Cuboid(...)
Required Arguments
- fX: The X position of the collision cuboid's western side
- fY: The Y position of the collision cuboid's southern side
- fZ: The Z position of the collision cuboid's lowest side
- fWidth: The collision cuboid's width
- fDepth: The collision cuboid's depth
- fHeight: The collision cuboid's height
Returns
Returns a colshape element if successful, false if invalid arguments were passed to the function.
Example
Click to collapse [-]
ServerThis example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.
theZone = false function shapeHit ( thePlayer ) outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box end function setZone ( playerSource, commandName, fX, fY, fZ ) if ( fZ and fY and fX ) then -- check we've got all 3 args we need local tempCol = createColCuboid ( fX, fY, fZ, 10.0, 10.0, 10.0 ) -- create a col if ( tempCol == false ) then -- did the col get created successfully? outputConsole ( "Syntax is: set_zone <X> <Y> <Z>" ) -- inform the user what the valid syntax is else if ( theZone ~= false ) then -- did we already have a zone? destroyElement ( theZone ) -- if so, destroy it else addEventHandler ( "onColShapeHit", theZone, shapeHit ) -- add a handler for the onColShapeHit event end theZone = tempCol -- store the new zone we've made outputChatBox ( "Zone has moved!" ) -- and tell everyone end end end addCommandHandler ( "set_zone", setZone ) -- add a console function called set_zone that will trigger the function setZone