CreateColRectangle
From Multi Theft Auto: Wiki
This function creates a collision rectangle. This is a shape that has a position and a width and a depth. See Rectangle for a definition of a rectangle. XY marks on the south west corner of the colshape.
Tip: To visualize a colshape when writing scripts, use the client console command showcol |
Note: Attaching a rectangle colshape to another element may give unexpected results as the origin is not at the rectangle centre. Try using a collision circle for attaching instead |
Syntax
colshape createColRectangle ( float fX, float fY, float fWidth, float fHeight )
OOP Syntax Help! I don't understand this!
- Method: ColShape.Rectangle(...)
Required Arguments
- fX: The X position of the collision rectangle's west side
- fY: The Y position of the collision rectangle's south side
- fWidth: The collision rectangle's width
- fHeight: The collision rectangle's height
Returns
Returns a colshape element if successful, false if invalid arguments were passed to the function.
Example
Click to collapse [-]
ServerThis example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.
theZone = false function shapeHit ( thePlayer ) outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box end function setZone ( playerSource, commandName, fX, fY ) if ( fY and fX ) then -- check we've got the 2 args we need local tempCol = createColRectangle ( fX, fY, 10.0, 10.0 ) -- create a col if ( tempCol == false ) then -- did the col get created successfully? outputConsole ( "Syntax is: set_zone <X> <Y>" ) -- inform the user what the valid syntax is else if ( theZone ~= false ) then -- did we already have a zone? destroyElement ( theZone ) -- if so, destroy it else addEventHandler ( "onColShapeHit", theZone, shapeHit ) -- add a handler for the onColShapeHit event end theZone = tempCol -- and store the new zone we've made outputChatBox ( "Zone has moved!" ) -- and tell everyone end end end addCommandHandler ( "set_zone", setZone ) -- add a console function called set_zone that will trigger the function setZone