Dgs-dximage
From Multi Theft Auto: Wiki
DGS Properties is always used to change the gui style and make it more fantastic.
This page shows the properties of dgs-dximage that you could use.
Contents
Main Functions
Properties
image
This is equivalent to dgsImageSetImage/dgsImageGetImage.
dgsSetProperty(image,"image",texture)
- texture : A material element (texture/shader/screen source/render target) of the image.
color
The color which can be translated by tocolor of the image.
dgsSetProperty(image,"color",color)
- color : An integer of the color of the image.
rotationCenter
The rotation center of the image. Learn More dxDrawImage.
dgsSetProperty(image,"rotationCenter",{xoffset,yoffset})
- xoffset : The relative X (0~1) offset from the image center for which to rotate the image from.
- yoffset : The relative Y (0~1) offset from the image center for which to rotate the image from.
rotation
The rotation of the image. Learn More dxDrawImage.
dgsSetProperty(image,"rotation",rotation)
- rotation : The rotation, in degrees for the image.
UVSize
The uv size of image section dgsImageSetUVSize/dgsImageGetUVSize. Learn More dxDrawImageSection.
dgsSetProperty(image,"UVSize",{USize,VSize,relative})
- USize : The width of the U size of image.
- VSize : The height of the V size of image.
- relative :This determines whether UV size is relative. If this is true, then UV size floats must be between 0 and 1, representing UV sizes relative to the pixels of the texture loaded.
UVPos
The uv position image section dgsImageSetUVPosition/dgsImageGetUVPosition. Learn More dxDrawImageSection.
dgsSetProperty(image,"UVPos",{UPos,VPos,relative})
- UPos : the X coordinate of the top left corner of the section which should be drawn from image.
- VPos : the Y coordinate of the top left corner of the section which should be drawn from image.
- relative :This determines whether UV position is relative. If this is true, then UV position floats must be between 0 and 1, representing UV positions relative to the pixels of the texture loaded.