Dgs-dximage

From Multi Theft Auto: Wiki

DGS Properties is always used to change the gui style and make it more fantastic.

This page shows the properties of dgs-dximage that you could use.

Main Functions

Properties

image

This is equivalent to dgsImageSetImage/dgsImageGetImage.

dgsSetProperty(image,"image",texture)
  • texture : A material element (texture/shader/screen source/render target) of the image.

color

The color which can be translated by tocolor of the image.

dgsSetProperty(image,"color",color)
  • color : An integer of the color of the image.

rotationCenter

The rotation center of the image. Learn More dxDrawImage.

dgsSetProperty(image,"rotationCenter",{xoffset,yoffset})
  • xoffset : The relative X (0~1) offset from the image center for which to rotate the image from.
  • yoffset : The relative Y (0~1) offset from the image center for which to rotate the image from.

rotation

The rotation of the image. Learn More dxDrawImage.

dgsSetProperty(image,"rotation",rotation)
  • rotation : The rotation, in degrees for the image.

UVSize

The uv size of image section dgsImageSetUVSize/dgsImageGetUVSize. Learn More dxDrawImageSection.

dgsSetProperty(image,"UVSize",{USize,VSize,relative})
  • USize : The width of the U size of image.
  • VSize : The height of the V size of image.
  • relative :This determines whether UV size is relative. If this is true, then UV size floats must be between 0 and 1, representing UV sizes relative to the pixels of the texture loaded.

UVPos

The uv position image section dgsImageSetUVPosition/dgsImageGetUVPosition. Learn More dxDrawImageSection.

dgsSetProperty(image,"UVPos",{UPos,VPos,relative})
  • UPos : the X coordinate of the top left corner of the section which should be drawn from image.
  • VPos : the Y coordinate of the top left corner of the section which should be drawn from image.
  • relative :This determines whether UV position is relative. If this is true, then UV position floats must be between 0 and 1, representing UV positions relative to the pixels of the texture loaded.

See Also

General Properties

Unique Properties