EngineReplaceCOL
From Multi Theft Auto: Wiki
Note: Please note the loading order that is used in the examples as other orders can cause collisions, textures or the DFF not to load due to technical limitations |
This function replaces the collision file of the given model id to the collision file passed. Use engineLoadCOL to load the collision file first.
Note: Collision libraries (.col files containing multiple collision models) are not supported. See COL for details. Object models are supported only (no vehicles or players). |
Syntax
bool engineReplaceCOL ( col theCol, int modelID )
OOP Syntax Help! I don't understand this!
- Method: col:replace(...)
Required Arguments
- theCol: The collision file to replace with
- modelID: The model ID whose collision file you want to replace
Returns
Returns true if the collision was successfully replaced, false or nil if the collision could not be replaced for a reason.
Example
Click to collapse [-]
ClientClient-Side example for replacing object collision with custom one.
function ReplaceCollision ( ) outputChatBox ( "> Replacing Collision Data." ) col = engineLoadCOL( "myColFile.col" ) engineReplaceCOL( col, 3356 ) end addEvent ( "collisionReplace", true ) addEventHandler ( "collisionReplace", root, ReplaceCollision )
Click to collapse [-]
ServerServer-side example function for triggering the replace.
function ReplaceCols ( ) triggerClientEvent ( "collisionReplace", root, collisionReplace ) end addCommandHandler("replacecol", ReplaceCols)
See Also
- engineApplyShaderToWorldTexture
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
FROM VERSION 1.5.7 r19626 ONWARDS
FROM VERSION 1.5.7 r20147 ONWARDS
- engineGetModelTextureNames
- engineGetVisibleTextureNames
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIFP
- engineLoadTXD
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreModel
- engineSetAsynchronousLoading
- engineSetModelLODDistance
- engineSetSurfaceProperties
- engineGetSurfaceProperties
- engineResetSurfaceProperties