EngineRestoreCOL
From Multi Theft Auto: Wiki
This function restores the original collision model of the given model ID. Reverses the effect of engineReplaceCOL.
Syntax
bool engineRestoreCOL ( int modelID )
OOP Syntax Help! I don't understand this!
- Method: Engine.restoreCOL(...)
Required Arguments
- modelID: The ID of the model to restore the model of
Returns
Returns true if this function succeeds, false or nil if it fails for some reason.
Example
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ClientClient-Side example for restoring object collision with default one.
function RestoreCollision ( ) engineRestoreCOL ( 3356 ) end addEvent ( "collisionRestore", true ) addEventHandler ( "collisionRestore", getRootElement(), RestoreCollision )
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ServerServer-side example function for triggering the restore.
function RestoreCols ( ) triggerClientEvent ( "collisionRestore", getRootElement(), collisionRestore ) end addCommandHandler("restorecol", RestoreCols)
See Also
- engineApplyShaderToWorldTexture
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
FROM VERSION 1.5.7 r19626 ONWARDS
FROM VERSION 1.5.7 r20147 ONWARDS
- engineGetModelTextureNames
- engineGetVisibleTextureNames
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIFP
- engineLoadTXD
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreModel
- engineSetAsynchronousLoading
- engineSetModelLODDistance
- engineSetSurfaceProperties
- engineGetSurfaceProperties
- engineResetSurfaceProperties