GetEffectScale
From Multi Theft Auto: Wiki
FROM VERSION 1.6 r7485 ONWARDS
This function returns the visible size of an effect.
Syntax
float getEffectScale ( effect theEffect )
OOP Syntax Help! I don't understand this!
- Method: effect:getScale(...)
- Variable: .scale
- Counterpart: setEffectScale
Required Arguments
- theEffect: the effect you wish to return the scale of.
Returns
- A float indicating the scale of the effect, if successful.
- false otherwise.
Example
Click to collapse [-]
ClientThis example adds a command 'create_effect' which creates an effect with scale setted at 2 and prints its value.
addCommandHandler('create_effect', function() local x, y, z = getElementPosition(getLocalPlayer()) local uEffect = createEffect('carwashspray', x, y, z+1) -- the effect was created setEffectScale(uEffect, 2) -- we set effect's scale to 2 outputChatBox( string.format('Effect scale is %s !', getEffectScale(uEffect))) -- printing the result end )
See also
- createEffect
- fxAddBlood
- fxAddBulletImpact
- fxAddBulletSplash
- fxAddDebris
- fxAddFootSplash
- fxAddGlass
- fxAddGunshot
- fxAddPunchImpact
- fxAddSparks
- fxAddTankFire
- fxAddTyreBurst
- fxAddWaterHydrant
- fxAddWaterSplash
- fxAddWood
- getEffectDensity
- getEffectSpeed
- setEffectDensity
- setEffectSpeed