OnClientGUIClick
From Multi Theft Auto: Wiki
This event happens when any gui-element clicked.
Note: The player who clicked the gui-element is always the localPlayer. |
Parameters
string button, string state, int absoluteX, int absoluteY
- button: the name of the button which will be clicked, it can be left, right, middle.
- state: the state of the mouse button, will be down if the mouse button was pushed, or up if it was released. Please note currently only the up state is supported.
- absoluteX: the X position of the mouse cursor, in pixels, measured from the left side of the screen.
- absoluteY: the Y position of the mouse cursor, in pixels, measured from the top of the screen.
Source
The source of this event is the GUI element that was clicked.
Note: If the GUI Element attached to this event has a parent element, this event will be triggered once the parent element of the attached element is clicked too. You can set the parameter getPropagated to false in the call to addEventHandler to prevent this. |
Example
This example creates an edit box alongside an "Output!" button. When the button is clicked with the left mouse button, it will output the message in the edit box into the chat box.
-- When client's resource starts, create the GUI function initGUI( ) -- Create our button btnOutput = guiCreateButton( 0.7, 0.1, 0.2, 0.1, "Output!", true ) -- And attach our button to the outputEditBox function addEventHandler ( "onClientGUIClick", btnOutput, outputEditBox, false ) -- Create an edit box and define it as "editBox". editBox = guiCreateEdit( 0.3, 0.1, 0.4, 0.1, "Type your message here!", true ) guiEditSetMaxLength ( editBox, 128 ) -- The max chatbox text length is 128, so force this end addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource( ) ), initGUI ) -- Setup our function to output the message to the chatbox function outputEditBox ( button ) if button == "left" then local text = guiGetText ( editBox )-- Get the text from the edit box outputChatBox ( text ) -- Output that text end end
See Also
Input
GUI
- onClientGUIAccepted
- onClientGUIBlur
- onClientGUIChanged
- onClientGUIClick
- onClientGUIComboBoxAccepted
- onClientGUIDoubleClick
- onClientGUIFocus
- onClientGUIMouseDown
- onClientGUIMouseUp
- onClientGUIMove
- onClientGUIScroll
- onClientGUISize
- onClientGUITabSwitched
- onClientMouseEnter
- onClientMouseLeave
- onClientMouseMove
- onClientMouseWheel
Client event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- triggerLatentServerEvent
- triggerServerEvent
- wasEventCancelled