OnClientVehicleWeaponHit
From Multi Theft Auto: Wiki
This event is called when a vehicle weapon hits an element or the world.
Note: This event is only triggered for elements that are streamed in |
Parameters
int weaponType, element hitElement, float hitX, float hitY, float hitZ, int model, int materialID
- weaponType: The type of vehicle weapon. (See the list below)
- hitElement: The vehicle, ped or player that was hit by the weapon sometimes false.
- hitX: The X world co-ordinate of where the hit occured.
- hitY: The Y world co-ordinate of where the hit occured.
- hitZ: The Z world co-ordinate of where the hit occured.
- model: The model ID of the element that was hit.
- materialID: The material ID of the element that was hit.
Weapon types
- 0: Invalid
- 1: Water Canon
- 2: Tank Gun - Not yet implemented.
- 3: Rocket - Not yet implemented.
- 4: Heat Seeking Rocket - Not yet implemented.
Source
The source of this event is the vehicle that fired the weapon.
Requirements
Minimum supported server | n/a |
---|---|
Minimum supported client | 1.5.6.16074 |
Note: Using this function requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.6.16074" />
Example
addEventHandler("onClientVehicleWeaponHit", root, function(weaponType, hitElement, hitX, hitY, hitZ, model, materialID) outputChatBox(tostring(weaponType).." "..tostring(hitElement).." "..tostring(hitX).." "..tostring(hitY).." "..tostring(hitZ).." "..tostring(model).." "..tostring(materialID)) end )
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
Client event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- triggerLatentServerEvent
- triggerServerEvent
- wasEventCancelled