OnColShapeHit
From Multi Theft Auto: Wiki
Note: The hit won't be detected if the element that entered the colshape is a colshape. |
This event is triggered when a physical element hits a colshape.
Parameters
element hitElement, bool matchingDimension
- hitElement: the element that entered the colshape.
- matchingDimension: a boolean referring to whether the hit collision shape was in the same dimension as the element.
Source
The source of this event is the colshape that got hit by a player or vehicle.
Example
This example creates a hill area for a King of the hill gamemode. When a player enters or leaves the area, it's announced in the chatbox.
-- create our hill area for our gamemode local hillArea = createColRectangle ( -2171.0678710938, 678.17950439453, 15, 15 ) -- add hill_Enter as a handler for when a player enters the hill area function hill_Enter ( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then --if the element that entered was player --let's get the name of the player local nameOfThePlayer = getPlayerName ( thePlayer ) --announce to everyone that the player entered the hill outputChatBox ( nameOfThePlayer.." entered the zone!", getRootElement(), 255, 255, 109 ) end end addEventHandler ( "onColShapeHit", hillArea, hill_Enter ) -- add hill_Enter as a handler for when a player leaves the hill area function hill_Exit ( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then --if the element that left was player --check if the player is not dead if isPlayerDead ( thePlayer ) ~= true then --let's get the name of the player local nameOfThePlayer = getPlayerName ( thePlayer ) --if he was alive, announce to everyone that the player has left the hill outputChatBox ( nameOfThePlayer.." left the zone!", getRootElement(), 255, 255, 109 ) end end end addEventHandler ( "onColShapeLeave", hillArea, hill_Exit )