OnPlayerACInfo
From Multi Theft Auto: Wiki
This event is triggered when a player trips anti-cheat detections. It can be used to script a white/blacklist of custom d3d9.dll files, or a white/blacklist of players with certain anti-cheat codes. The relevant anti-cheat code has to be disabled (or not enabled) in the server mtaserver.conf to be of use here.
Note: Any resource using this event should call resendPlayerACInfo for each player in onResourceStart |
Parameters
table detectedACList, int d3d9Size, string d3d9MD5, string d3d9SHA256
- detectedACList: A table of anti-cheat codes the player has triggered.
- d3d9Size: A number representing the file size of any custom d3d9.dll the player may have installed.
- d3d9MD5: A string containing the MD5 of any custom d3d9.dll the player may have installed.
- d3d9SHA256: A string containing the SHA256 of any custom d3d9.dll the player may have installed.
Source
The source of this event is the player
Example
This example prints all information into the chatbox
function handleOnPlayerACInfo( detectedACList, d3d9Size, d3d9MD5, d3d9SHA256 ) outputChatBox( "ACInfo for " .. getPlayerName(source) .. " detectedACList:" .. table.concat(detectedACList,",") .. " d3d9Size:" .. d3d9Size .. " d3d9SHA256:" .. d3d9SHA256 ) end addEventHandler( "onPlayerACInfo", root, handleOnPlayerACInfo ) -- Ensure no one gets missed when the resource is (re)started addEventHandler( "onResourceStart", resourceRoot, function() for _,plr in ipairs( getElementsByType("player") ) do resendPlayerACInfo( plr ) end end )
This example will notify all online admins when someone triggers a (suspicious) detection
function handleAC(detectedACList) for _, acCode in ipairs(detectedACList) do if acCode == 33 then -- SD #33 in this code example = NetLimiter software (possible lagswitch) local playerName = getPlayerName(source) warnAdmins(playerName, acCode) end end end addEventHandler("onPlayerACInfo", root, handleAC) local staffACL = { [aclGetGroup("Admin")] = true, [aclGetGroup("Moderator")] = true } function warnAdmins(playerName, acCode) for _, p in ipairs(getElementsByType("player")) do local account = getPlayerAccount(p) if p and account then for group, _ in pairs(staffACL) do local name = getAccountName(account) if isObjectInACLGroup("user." .. name, group) then outputChatBox("The player " .. playerName .. " has triggered SD/AC #" .. acCode .. "! Keep an eye out!", p) end end end end end -- Ensure no one gets missed when the resource is (re)started function onRestart() for _,p in ipairs (getElementsByType("player")) do resendPlayerACInfo(p) end end addEventHandler("onResourceStart", resourceRoot, onRestart)
This example allows player serial exceptions for SD #14 (virtual machines). In order for this to work, it's important that you don't add SD #14 detection into mtaserver.conf, as this is a custom re-implementation.
-- List of serials which are allowed to use virtual machines allowVM = { ["0123456789012345601234567890123456"] = true, ["A123637892167367281632896790123456"] = true, ["E123456789012347839207878392123456"] = true } function handleOnPlayerACInfo( detectedACList, d3d9Size, d3d9MD5, d3d9SHA256 ) for _,acCode in ipairs( detectedACList ) do if acCode == 14 then local serial = getPlayerSerial(source) if not allowVM[serial] then kickPlayer( source, "This server does not allow virtual machines." ) end end end end addEventHandler( "onPlayerACInfo", root, handleOnPlayerACInfo ) -- Ensure no one gets missed when the resource is (re)started addEventHandler( "onResourceStart", resourceRoot, function() for _,plr in ipairs( getElementsByType("player") ) do resendPlayerACInfo( plr ) end end )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch