RU/guiCreateWindow
From Multi Theft Auto: Wiki
This function is for creating a new GUI window. This provides a base for other gui elements to be created within. However, windows do not have a parent and cannot be created in any GUI elements.
Syntax
element guiCreateWindow ( float x, float y, float width, float height, string titleBarText, bool relative )
Обязательные аргументы
- x: Позиция окна по оси X на экране игрока. Зависит от аргумента relative.
- y: Позиция окна по оси Y на экране игрока. Зависит от аргумента relative.
- width: Ширина окна. Зависит от аргумента relative.
- height: Высота окна. Зависит от аргумента relative.
- titleBarText: Строка, которая будет выведена в заголовке окна.
- relative: Определяет, относительны ли позиция и размер. Если указано true, то значения аргументов x, y, width и height должны быть между 0 и 1, относительны к размеру родителя.
Возвращает
Возвращает элемент типа gui-window в случае успешного создания, false в противном случае.
Пример
Example 1: This example creates a information window and adds two tabs to a "tabPanel" tabpanel, and adds some other gui elements to it.
local myWindow = guiCreateWindow ( 0, 0, 0.5, 0.4, "Information", true ) -- create a window which has "Information" in the title bar. local tabPanel = guiCreateTabPanel ( 0, 0.1, 1, 1, true, myWindow ) -- create a tab panel which fills the whole window local tabMap = guiCreateTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel' local tabHelp = guiCreateTab( "Help", tabPanel ) -- create another tab named "Help" on 'tabPanel' -- adds a label (text) to each tab guiCreateLabel(0.02, 0.04, 0.94, 0.2, "This is information about the current map", true, tabMap) guiCreateLabel(0.02, 0.04, 0.94, 0.92, "This is help text.", true, tabHelp)
Example 2: This example creates a weapon selection screen, complete with a window, gridlist and a button. Users can select a shotgun or a machine gun. The window is not movable or sizable.
--Setup some tables shotguns = { "chrome", "sawn-off", "combat" } machineGun = { "m4", "ak-47" } function setupWeaponSelection ( theResource ) -- getResourceRootElement(getThisResource()) at the bottom means it will only create the gui on this resource start -- Create a window for our spawnscreen, with the title "Select your weapons". spawnScreenMenu = guiCreateWindow ( 0.15, 0.33, 0.7, 0.34, "Select your weapons", true ) -- create an OK button to allow the user to confirm their selections, and attach it to the confirmSelection function spawnScreenOKButton = guiCreateButton ( 0.4, 0.85, 0.20, 0.15, "OK", true, spawnScreenMenu ) -- ensure the user can't move or resize our spawnscreen. guiWindowSetMovable ( spawnScreenMenu, false ) guiWindowSetSizable ( spawnScreenMenu, false ) -- create our gridlist, which fills up most of the window. spawnScreenGridList = guiCreateGridList ( 0, 0.1, 1, 0.9, true, spawnScreenMenu ) guiGridListSetSelectionMode ( spawnScreenGridList, 2 ) -- ensure the selection mode is one per column -- Since we have 2 sets of weapons, create a column for shotguns and one for machine guns guiGridListAddColumn ( spawnScreenGridList, "Shotguns", 0.3 ) guiGridListAddColumn ( spawnScreenGridList, "Machine guns", 0.3 ) -- next, we loop through our handguns table to add handgun items to the gridlist for key,weaponName in pairs(shotguns) do -- add a new row to our gridlist each time local row = guiGridListAddRow ( spawnScreenGridList ) -- next, we set that row's text to the weapon name. Column is 1 since the "Shotguns" column was created first. guiGridListSetItemText ( spawnScreenGridList, row, 1, weaponName, false, false ) end -- we repeat the process for other weapon list, changing the column number row = 0 for key,weaponName in pairs(machineGun) do -- we don't need to create new rows as that was done in the previous loop -- we just set the row's text to the weapon name. Column is 2 since the "Machine guns" column was created second. guiGridListSetItemText ( spawnScreenGridList, row, 2, weaponName, false, false ) row = row + 1 -- increase the row number end end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), setupWeaponSelection )
Смотрите также
- getChatboxLayout
- guiBringToFront
- guiCreateFont
- guiGetAlpha
- guiGetEnabled
- guiGetFont
- guiGetInputEnabled
- guiGetInputMode
- guiGetPosition
- guiGetProperties
- guiGetProperty
- guiGetScreenSize
- guiGetSize
- guiGetText
- guiGetVisible
- guiMoveToBack
- guiSetAlpha
- guiSetEnabled
- guiSetFont
- guiSetInputEnabled
- guiSetInputMode
- guiSetPosition
- guiSetProperty
- guiSetSize
- guiSetText
- guiSetVisible
- isChatBoxInputActive
- isConsoleActive
- isDebugViewActive
- isMainMenuActive
- isMTAWindowActive
- isTransferBoxActive
Кнопки
Флажки
Списки
- guiCreateComboBox
- guiComboBoxAddItem
- guiComboBoxClear
- guiComboBoxGetItemText
- guiComboBoxSetItemText
- guiComboBoxRemoveItem
- guiComboBoxGetSelected
- guiComboBoxSetSelected
Редактируемые поля
Таблицы
- guiCreateGridList
- guiGridListAddColumn
- guiGridListAddRow
- guiGridListAutoSizeColumn
- guiGridListClear
- guiGridListGetItemData
- guiGridListGetItemText
- guiGridListGetRowCount
- guiGridListGetSelectedItem
- guiGridListInsertRowAfter
- guiGridListRemoveColumn
- guiGridListRemoveRow
- guiGridListSetItemData
- guiGridListSetItemText
- guiGridListSetScrollBars
- guiGridListSetSelectedItem
- guiGridListSetSelectionMode
- guiGridListSetSortingEnabled
- guiGridListGetSelectedCount
- guiGridListGetSelectedItems
- guiGridListSetColumnWidth
- guiGridListGetColumnCount
- guiGridListGetItemColor
- guiGridListSetItemColor
- guiGridListGetHorizontalScrollPosition
- guiGridListSetHorizontalScrollPosition
- guiGridListGetVerticalScrollPosition
- guiGridListSetVerticalScrollPosition
Памятки
Прогресс бары
Переключатели
Полосы прокрутки
Панели прокрутки
- RU/guiCreateScrollPane
- guiScrollPaneGetHorizontalScrollPosition
- guiScrollPaneGetVerticalScrollPosition
- guiScrollPaneSetHorizontalScrollPosition
- guiScrollPaneSetScrollBars
- guiScrollPaneSetVerticalScrollPosition
Статические изображения
Панели вкладок
Вкладки
Текстовые метки
- guiCreateLabel
- guiLabelGetFontHeight
- guiLabelGetTextExtent
- guiLabelSetColor
- guiLabelSetHorizontalAlign
- guiLabelSetVerticalAlign