ToggleControl
From Multi Theft Auto: Wiki
Enables or disables the use of a GTA control for a specific player.
Note: If you want to disable weapons fire, remember to also disable the control action in addition to the control fire. |
Syntax
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Serverbool toggleControl ( player thePlayer, string control, bool enabled )
Required Arguments
- thePlayer: The player you wish to toggle the control ability of.
- control: The control that you want to toggle the ability of. See control names for a list of possible controls.
- enabled: A boolean value representing whether or not the key will be usable or not.
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Clientbool toggleControl ( string control, bool enabled )
Required Arguments
- control: The control that you want to toggle the ability of. See control names for a list of possible controls.
- enabled: A boolean value representing whether or not the key will be usable or not.
Returns
This function true if the control was set successfully, false otherwise.
Example
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Example 1This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets.
function disableFireForHydra ( theVehicle, seat, jacked ) if ( getElementModel ( theVehicle ) == 520 ) then -- if they entered a hydra toggleControl ( source, "vehicle_secondary_fire", false ) -- disable their fire key else -- if they entered another vehicle toggleControl ( source, "vehicle_secondary_fire", true ) -- enable their fire key end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), disableFireForHydra )
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Example 2This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets.
function disableFireForHydra ( theVehicle, seat ) if ( getElementModel ( theVehicle ) == 520 ) then -- if they entered a hydra toggleControl ( "vehicle_secondary_fire", false ) -- disable their fire key else -- if they entered another vehicle toggleControl ( "vehicle_secondary_fire", true ) -- enable their fire key end end addEventHandler ( "onClientPlayerVehicleEnter", getLocalPlayer(), disableFireForHydra )