XmlNodeSetAttribute
From Multi Theft Auto: Wiki
This function is used to edit an attribute of a node in a configuration file.
Syntax
bool xmlNodeSetAttribute ( xmlnode node, string name, string/float value )
OOP Syntax Help! I don't understand this!
- Method: xmlnode:setAttribute(...)
- Counterpart: xmlNodeGetAttribute
Required Arguments
- node: The node of which you wish to edit an attribute.
- name: The name of the attribute.
- value: The value which you wish to change the attribute to. (Note: nil will delete the attribute)
Returns
Returns true if the attribute was set successfully, false if the node and/or attribute do not exist, or if they're faulty.
Example
Click to collapse [-]
ServerIn a gamemode, we want a command to change the marker color in the configuration file and remove a deprecated attribute.
config.xml:
<config>
<markers color="255,100,0" foo="deprecated" />
</config>
Lua code:
function changeConfigMarkerColor(thePlayer, command, r, g, b)
local config = xmlLoadFile("config.xml")
local markernode = xmlFindChild(config, "markers", 0)
xmlNodeSetAttribute(markernode, "color", r .. "," .. g .. "," .. b)
xmlNodeSetAttribute(markernode, "foo", nil) -- remove 'foo' attribute
xmlSaveFile(config)
xmlUnloadFile(config)
end
addCommandHandler("markercolor", changeConfigMarkerColor)
See Also
FROM VERSION 1.5.7 r19626 ONWARDS