AR/getSoundMinDistance
From Multi Theft Auto: Wiki
Gets a custom sound Minimum distance at which the sound stops getting louder.
Syntax
int getSoundMinDistance ( element sound )
Required Arguments
- sound: a sound element.
Returns
Returns an integer of the minimum distance, false if invalid arguements where passed.
Example
Click to collapse [-]
Clientlocal sound = playSound3D("sounds/song.mp3", 373.14, -125.21, 1001, true) function distanceFunc() outputChatBox("Minimum distance: "..getSoundMinDistance(sound)) end addCommandHandler("getdistance", distanceFunc)