Element/Sound
From Multi Theft Auto: Wiki
(Redirected from Sound)
The sound element represents a custom sound sent to the client via the use of the file parameter inside the meta file and created either by playSound or playSound3D.
A sound element is created using playSound3D or playSound and can be manipulated with the following element functions:.
Sound elements can also be manipulated using the other Client audio functions.
The element type of this class is "sound".
Related scripting functions
Client
- getSoundBufferLength
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundPanningEnabled
- isSoundPaused
- playSFX
- playSFX3D
- playSound
- playSound3D
- playSoundFrontEnd
- setRadioChannel
- setSoundEffectEnabled
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound