SetRadioChannel
From Multi Theft Auto: Wiki
This function sets the heard radio channel, even while not in a vehicle.
Note: This function sometimes doesn't work when setting the radio channel to another different from the current one due to unknown reasons. If you experience this issue, simply add setRadioChannel(0) at the beginning of the script, outside any function. |
Syntax
bool setRadioChannel ( int ID )
Required Arguments
- ID: The ID of the radio station you want to play.
- 0: Radio Off
- 1: Playback FM
- 2: K-Rose
- 3: K-DST
- 4: Bounce FM
- 5: SF-UR
- 6: Radio Los Santos
- 7: Radio X
- 8: CSR 103.9
- 9: K-Jah West
- 10: Master Sounds 98.3
- 11: WCTR
- 12: User Track Player
Returns
Returns true if channel was set successfully, false otherwise.
Example
This example adds a command setradio which can be used to change the current radio station by ID.
Click to collapse [-]
ClientaddCommandHandler ( "setradio", function ( command, stationID ) local result = setRadioChannel ( tonumber( stationID ) ) if result then -- if we had a valid ID outputChatBox ( "Changed your radio station to " .. getRadioChannelName ( tonumber ( stationID ) ) .. "!" ) else outputChatBox ( "Invalid radio station ID, valid ones are 0-12." ) end end )
Issues
Issue ID | Description |
---|---|
#8908 | setRadioChannel sometimes doesn't work when outside a vehicle |
See Also
- getSoundBufferLength
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundPanningEnabled
- isSoundPaused
- playSFX
- playSFX3D
- playSound
- playSound3D
- playSoundFrontEnd
- setRadioChannel
- setSoundEffectEnabled
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound