PlaySoundFrontEnd
From Multi Theft Auto: Wiki
This function plays a frontend sound for the specified player.
Note: These sounds can be disabled with setWorldSoundEnabled so if these sounds stop working you should check if you're disabling the sounds. |
Syntax
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Serverbool playSoundFrontEnd ( player thePlayer, int sound )
OOP Syntax Help! I don't understand this!
- Method: player:playSoundFrontEnd(...)
Required Arguments
- thePlayer: the player you want the sound to play for.
- sound: a whole int specifying the sound id to play. Valid values are:
- 0 - 20 Selection sounds
- 27 - 30 Bullet sounds
- 32 - 33 Selection sounds
- 34 Radio static
- 35 Stop Radio static
- 37 - 38 Tick
- 40 Selection sounds
- 41 - 42 Tick (no ammo)
- 43 - 45 Race countdown
- 46 Repair
- 47 White noise static
- 48 Stop White noise static
- 49 Static short
- 101 Countdown/selection
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ClientReturns
Returns true if the sound was successfully played, false otherwise.
Example
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serverThis example plays a sound when a player spawns.
function onPlayerSpawn ( theSpawnpoint, theTeam ) playSoundFrontEnd ( source, 16 ) end addEventHandler ( "onPlayerSpawn", root, onPlayerSpawn )
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clientThis example plays a sound when the player types the command '/sound'.
function onSoundEvent ( ) playSoundFrontEnd ( 16 ) end addCommandHandler("sound", onSoundEvent)
See Also
- getSoundBufferLength
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundPanningEnabled
- isSoundPaused
- playSFX
- playSFX3D
- playSound
- playSound3D
- playSoundFrontEnd
- setRadioChannel
- setSoundEffectEnabled
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound