GetSFXStatus
From Multi Theft Auto: Wiki
This function checks if a big sound container is available to use or not.
Warning: Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so that they can compress better in their AUDIO\SFX\ folder. (They lack any data)
In case of these invalid audio files, this function returns false. | |
Syntax
bool getSFXStatus ( string audioContainer )
Required Arguments
- audioContainer: The container name. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa"
Returns
Returns true if the sound container is available, false otherwise.
Example
if not getSFXStatus("spc_ea") then outputChatBox("Please install the missing audio files to enjoy the full gaming experience") end
See Also
- getSoundBufferLength
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundPanningEnabled
- isSoundPaused
- playSFX
- playSFX3D
- playSound
- playSound3D
- playSoundFrontEnd
- setRadioChannel
- setSoundEffectEnabled
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound