DxSetTextureEdge
From Multi Theft Auto: Wiki
This functions allows you to change the edge handling after creating the texture.
Syntax
bool dxSetTextureEdge ( texture theTexture, string textureEdge [, int border-color] )
OOP Syntax Help! I don't understand this!
- Method: texture:setEdge(...)
Required Arguments
- theTexture: The affected texture
- textureEdge: The texture edge mode. Available modes are wrap, mirror, clamp, border, mirror-once
Optional Arguments
- border-color: If textureEdge is set to border, you are able to define a border color here
Example
The following example draws the image above ingame.
Click to collapse [-]
Clientlocal renderTarget1 = dxCreateScreenSource(300, 300) dxSetTextureEdge(renderTarget1, "wrap") local renderTarget2 = dxCreateScreenSource(300, 300) dxSetTextureEdge(renderTarget2, "mirror") local renderTarget3 = dxCreateScreenSource(300, 300) dxSetTextureEdge(renderTarget3, "clamp") local renderTarget4 = dxCreateScreenSource(300, 300) dxSetTextureEdge(renderTarget4, "border", tocolor(255, 0, 0)) addEventHandler("onClientRender", root, function() -- Update the screen sources dxUpdateScreenSource(renderTarget1) dxUpdateScreenSource(renderTarget2) dxUpdateScreenSource(renderTarget3) dxUpdateScreenSource(renderTarget4) -- Draw screen sources in different modes dxDrawImageSection(20, 200, 300, 300, -50, 0, 100, 100, renderTarget1) dxDrawImageSection(350, 200, 300, 300, -50, 0, 100, 100, renderTarget2) dxDrawImageSection(680, 200, 300, 300, -50, 0, 100, 100, renderTarget3) dxDrawImageSection(1010, 200, 300, 300, -50, 0, 100, 100, renderTarget4) end )
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
FROM VERSION 1.5.7 r19626 ONWARDS
- dxDrawMaterialSectionLine3D
- dxDrawRectangle
- dxDrawText
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource