DxSetTexturePixels
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This function sets the pixels of a texture element. It can be used with a standard texture, render target or screen source. Only 'plain' format pixels please.
Note:
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Syntax
bool dxSetTexturePixels ( [ int surfaceIndex = 0, ] element texture, string pixels [, int x = 0, int y = 0, int width = 0, int height = 0 ] )
OOP Syntax Help! I don't understand this!
- Method: texture:setPixels(...)
Required Arguments
- texture : The texture element to set the pixels of
- pixels : The 'plain' format pixels to use
Optional Arguments
- surfaceIndex: Desired slice to set if the texture is a volume texture, or desired face to set if the texture is a cube map. (Cube map faces: 0=+X 1=-X 2=+Y 3=-Y 4=+Z 5=-Z)
By default the pixels are set starting at the top left corner of the texture. To set a different region, define a rectangular area using all four of these optional arguments:
- x: Rectangle left position
- y: Rectangle top position
- width: Rectangle width
- height : Rectangle height
Returns
Returns a string if successful, false if invalid arguments were passed to the function.
Example
TODO
Requirements
Minimum supported server | n/a |
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Minimum supported client | 1.3 |
Note: Using this function requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3" />
Changelog
Version | Description |
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1.3.0-9.04021 | Added surfaceIndex argument |
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
FROM VERSION 1.5.7 r19626 ONWARDS
- dxDrawMaterialSectionLine3D
- dxDrawRectangle
- dxDrawText
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource