Element/TXD

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The TXD class represents a RenderWare Texture Dictionary (TXD) loaded by the client, which can be imported into a custom model to texture it.

Related scripting functions

Client

  • engineApplyShaderToWorldTexture
  • engineGetModelIDFromName
  • engineGetModelLODDistance
  • engineGetModelNameFromID
FROM VERSION 1.5.7 r19626 ONWARDS
  • engineGetModelPhysicalPropertiesGroup
  • engineRestoreModelPhysicalPropertiesGroup
  • engineSetModelPhysicalPropertiesGroup
  • engineGetObjectGroupPhysicalProperty
  • engineRestoreObjectGroupPhysicalProperties
  • engineSetObjectGroupPhysicalProperty
FROM VERSION 1.5.7 r20147 ONWARDS
  • engineRequestModel
  • engineFreeModel
  • engineGetModelTextureNames
  • engineGetVisibleTextureNames
  • engineImportTXD
  • engineLoadCOL
  • engineLoadDFF
  • engineLoadIFP
  • engineLoadTXD
  • engineRemoveShaderFromWorldTexture
  • engineReplaceAnimation
  • engineReplaceCOL
  • engineReplaceModel
  • engineRestoreAnimation
  • engineRestoreCOL
  • engineRestoreModel
  • engineSetAsynchronousLoading
  • engineSetModelLODDistance
  • engineSetSurfaceProperties
  • engineGetSurfaceProperties
  • engineResetSurfaceProperties
Retrieved from "https://wiki.multitheftauto.com/index.php?title=Element/TXD&oldid=61276"

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  • This page was last edited on 8 December 2018, at 20:20.
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