EngineImportCOL
From Multi Theft Auto: Wiki
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use engineReplaceCOL instead. |
This function imports a RenderWare Collision into the model identified by the model id. This function does not replace the collisions of all models of this type in-game.
To ensure proper replacement, please do not use this function for vehicles.
Syntax
bool engineImportCOL ( col, int model_id )
Required Arguments
- col: The COL that was loaded with engineLoadCOL
- model_id: The model id to import the COL into
Returns
Returns true if the function executed succesfully, false otherwise.
Example
This example loads a combination of custom DFF, TXD and COL files to replace an in-game model of a set of floors.
outputChatBox ( "> loading floor objects" ) txd_floors = engineLoadTXD ( "models/office_floors.txd" ) engineImportTXD ( txd_floors, 3781 ) col_floors = engineLoadCOL ( "models/office_floors.col" ) dff_floors = engineLoadDFF ( "models/office_floors.dff" ) engineImportCOL ( col_floors, 3781 ) engineReplaceModel ( dff_floors, 3781 )
See Also
- engineApplyShaderToWorldTexture
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
FROM VERSION 1.5.7 r19626 ONWARDS
FROM VERSION 1.5.7 r20147 ONWARDS
- engineGetModelTextureNames
- engineGetVisibleTextureNames
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIFP
- engineLoadTXD
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreModel
- engineSetAsynchronousLoading
- engineSetModelLODDistance
- engineSetSurfaceProperties
- engineGetSurfaceProperties
- engineResetSurfaceProperties