EngineUnloadModel
From Multi Theft Auto: Wiki
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use engineRestoreModel instead. |
This function "unloads" a custom model identified by a model id, and reloads the original GTA model.
Syntax
bool engineUnloadModel ( int model_id )
Required Arguments
- model_id: The model id used to identify the model that is being reloaded.
Returns
Returns true if the custom model was unloaded succesfully, false otherwise.
Example
This example loads a combination of custom DFF, TXD and COL files to replace an in-game model of a set of floors and unloads it again.
outputChatBox ( "> loading floor objects" ) txd_floors = engineLoadTXD ( "models/office_floors.txd" ) engineImportTXD ( txd_floors, 3781 ) col_floors = engineLoadCOL ( "models/office_floors.col" ) dff_floors = engineLoadDFF ( "models/office_floors.dff" ) engineImportCOL ( col_floors, 3781 ) engineReplaceObjectModel ( dff_floors, 3781 ) -- do your logic engineUnloadModel ( 3781 )
See Also
- engineApplyShaderToWorldTexture
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
FROM VERSION 1.5.7 r19626 ONWARDS
FROM VERSION 1.5.7 r20147 ONWARDS
- engineGetModelTextureNames
- engineGetVisibleTextureNames
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIFP
- engineLoadTXD
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreModel
- engineSetAsynchronousLoading
- engineSetModelLODDistance
- engineSetSurfaceProperties
- engineGetSurfaceProperties
- engineResetSurfaceProperties