GetKeyState
From Multi Theft Auto: Wiki
This function determines if a certain key is pressed or not.
Note: 'ralt' may trigger both 'ralt' and 'lctrl', this is due to AltGr
Syntax
bool getKeyState ( string keyName )
Required Arguments
- keyName: The name of the key you're checking state of. See Key names.
Returns
Returns true if the specified key is pressed, false if it isn't or if an invalid key name is passed.
Example
This clientside example prints a message when "p" is pressed, and a different one for the "control+p" combination.
-- define a function that outputs a message if control is pressed, and a different one if it isn't function printMessageFunction() -- if the left or right control keys are pressed, the user has pressed the "control+p" combo if getKeyState( "lctrl" ) == true or getKeyState( "rctrl" ) == true then outputChatBox ( "You have pressed 'control+p'." ) -- if none of those were pressed, he just pressed the "p" key else outputChatBox ( "You have pressed 'p'." ) end end -- bind the "p" key to our function bindKey( "p", "down", printMessageFunction )
See Also
- getCommandHandlers
- getCommandsBoundToKey
- getFunctionsBoundToKey
- getKeyBoundToCommand
- getKeyBoundToFunction
- getKeyState
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey