GetWeaponFiringRate
From Multi Theft Auto: Wiki
This gets the firing rate to be used when a custom weapon opens fire.
Syntax
int getWeaponFiringRate ( weapon theWeapon )
OOP Syntax Help! I don't understand this!
- Method: weapon:getFiringRate(...)
- Variable: .firingRate
- Counterpart: setWeaponFiringRate
Required Arguments
- theWeapon: The weapon to modify the firing rate of.
Returns
Returns an integer with the firing rate of the custom weapon, false otherwise.
Example
This example creates a minigun at the center of the map and creates a /firerate command that outputs its firerate to the player who types it.
local weapon = createWeapon("minigun", 0, 0, 3) function outputMinigunFireRate() outputChatBox("Fire rate: " .. getWeaponFiringRate(weapon)) end addCommandHandler("firerate", outputMinigunFireRate)
Requirements
Minimum supported server | n/a |
---|---|
Minimum supported client | 1.3.0-9.04555 |
Note: Using this function requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />