SetWeaponFiringRate
From Multi Theft Auto: Wiki
This function sets the firing rate to be used when a custom weapon is in firing state.
Syntax
bool setWeaponFiringRate ( weapon theWeapon, int firingRate )
OOP Syntax Help! I don't understand this!
- Method: weapon:setFiringRate(...)
- Variable: .firingRate
- Counterpart: getWeaponFiringRate
Required Arguments
- theWeapon: The weapon to modify the firing rate of.
- firingRate: The weapon firing rate. It seems to be a kind of frecuency value, so the lower the quicker the custom weapon will shoot.
Returns
Returns true on success, false otherwise.
Example
This example makes the Desert Eagle gun fire faster.
addEventHandler("onClientResourceStart", resourceRoot, function() local weapon = createWeapon ("deagle",0,0,10) -- create the weapon (deagle) setWeaponAmmo(weapon,5000) -- set weapon ammo to 5000 setWeaponState(weapon, "firing") -- in firing state. setWeaponFiringRate (weapon,2) -- change the weapon firing rate end )
Requirements
Minimum supported server | n/a |
---|---|
Minimum supported client | 1.3.0-9.04555 |
Note: Using this function requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />