GetWeaponTarget
From Multi Theft Auto: Wiki
This functions gets the target of a custom weapon.
Syntax
nil/element/float getWeaponTarget ( weapon theWeapon )
OOP Syntax Help! I don't understand this!
- Note: Variable is read only.
- Method: weapon:getTarget(...)
- Variable: .target
- Counterpart: setWeaponTarget
Required Arguments
- theWeapon: The weapon to get the target of.
Returns
- Returns the target of the custom weapon, which can be:
- Returns false if the weapon element is not valid.
Example
This example gets the weapon target when the player hit the colshape and outputs it to the chatbox.
local col = createColSphere(1647.33984375,1785.03125,10.671875,8) -- Create col sphere near to LV hospital local weapon = createWeapon ("m4",1647.33984375,1785.03125,10.671875) -- Create the weapon function onClientColShapeHit(element, matchDim ) if (element == getLocalPlayer()) then -- Checks whether the entering element is the local player if weapon then -- if the weapon exist then setWeaponTarget (weapon,element,8) -- Set the weapon target to the localPlayer local target = getWeaponTarget (weapon) -- get weapon target if target and isElement(target) and getElementType(target) == "player" then outputChatBox("The target of the custom weapon: "..getPlayerName(target)) -- output to the chatbox end end end end addEventHandler("onClientColShapeHit",col,onClientColShapeHit)
Requirements
Minimum supported server | n/a |
---|---|
Minimum supported client | 1.3.0-9.04555 |
Note: Using this function requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />