SetPedAnimationProgress
From Multi Theft Auto: Wiki
Sets the current animation progress of a player or ped.
Syntax
bool setPedAnimationProgress ( ped thePed [, string anim, float progress ] )
OOP Syntax Help! I don't understand this!
- Method: ped:setAnimationProgress(...)
Required Arguments
- thePed: the player or ped you want to change animation progress.
Optional Arguments
- anim: the animation name currently applied to ped, if not supplied, the animation will stop
- progress: current animation progress you want to apply, value from 0.0 to 1.0, if not supplied will default to 0.0
Returns
Returns true if successful, false otherwise.
Example
This example creates a ped, apply animation to it, and "freeze" the animation at half of overall animation time.
function animRender( ped1 ) setPedAnimationProgress( ped1, "M_SMKSTND_LOOP", 0.5 ) setTimer( animRender, 50, 1, ped1 ) end function makePed( ) local ped1 = createPed( 56, 1, 1, 4 ) setPedAnimation( ped1, "SMOKING", "M_SMKSTND_LOOP" ) setTimer ( animRender, 50, 1, ped1 ) end addCommandHandler( "makemyped", makePed )
Issues
See Also
- addPedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedClothes
- getPedContactElement
- getPedFightingStyle
- getPedGravity
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- reloadPedWeapon
- removePedClothes
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress