DoesPedHaveJetPack
From Multi Theft Auto: Wiki
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use isPedWearingJetpack instead. |
Checks whether or not a ped currently has a jetpack.
Syntax
bool doesPedHaveJetPack ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:doesHaveJetpack(...)
Required Arguments
- thePed: the ped you want to check
Returns
Returns true if the ped is carrying a jetpack, false if he is not or an invalid element was passed.
Example
Click to collapse [-]
ServerExample 1: This examples adds a "jetpack" console command, which gives or removes a jetpack from the player.
-- Checks whether or not the player has a jetpack, and gives or removes it from the player function consoleJetPack ( thePlayer, commandName ) if ( not doesPedHaveJetPack ( thePlayer ) ) then -- if the player doesn't have a jetpack local status = givePedJetPack ( thePlayer ) -- give him one if ( not status ) then outputConsole ( "Failed to give jetpack.", thePlayer ) -- tell him if it failed end else local status = removePedJetPack ( thePlayer ) -- remove his jetpack if ( not status ) then outputConsole ( "Failed to remove jetpack.", thePlayer ) -- tell him if it failed end end end -- add the function above to handle the "jetpack" command addCommandHandler ( "jetpack", consoleJetPack )
Click to collapse [-]
ServerExample 2: This example provides a check to see if players have a jetpack when they enter a particular marker.
function onWarpMarkerHit ( thePlayer, matchingDimension ) -- check whether the player has a jetpack and store it in the hasJetPack flag local hasJetPack = doesPedHaveJetPack ( thePlayer ) if ( not hasJetPack ) then -- warp the player to their destination setElementPosition ( thePlayer, 1337, 1337, 50 ) else -- tell the player to remove their jetpack outputChatBox ( "You must remove your jetpack to use this marker!", thePlayer ) end end -- create a marker and add the function above to its onMarkerHit event addEventHandler ( "onMarkerHit", createMarker(3180, 200, 27), onWarpMarkerHit )
See Also
- addPedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedClothes
- getPedContactElement
- getPedFightingStyle
- getPedGravity
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- reloadPedWeapon
- removePedClothes
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedChoking
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedGravity
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot