IsPlayerMapForced
From Multi Theft Auto: Wiki
This function checks if the specified player's radar map has been forced on or not.
Syntax
Click to collapse [-]
Serverbool isPlayerMapForced ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:isMapForced(...)
- Variable: .mapForced
- Counterpart: forcePlayerMap
Required Arguments
- thePlayer: A player object referencing the specified player
Returns
Returns true if the player's radar map is forced on, false otherwise.
Click to collapse [-]
Clientbool isPlayerMapForced ()
OOP Syntax Help! I don't understand this!
- Method: Player.isMapForced(...)
- Counterpart: forcePlayerMap
Returns
Returns true if the local player's radar map is forced on, false otherwise.
Example
Click to collapse [-]
ServerThis example forces a players radar map on for 10 seconds if it hasn't been already.
function forceMapForPlayer ( callingPlayer, command, whoNick ) local who = getPlayerFromName ( whoNick ) -- Look up the specified player if ( who ) then if ( not isPlayerMapForced ( who ) ) then -- if his radar map isn't already forced on forcePlayerMap ( who, true ) -- force it on setTimer ( forcePlayerMap, 10000, 1, who, false ) -- force it off in 10secs outputChatBox ( "Forcing Map for " .. whoNick, callingPlayer ) -- output a message to the one who entered the command else outputChatBox ( "Map already forced for " .. whoNick, callingPlayer ) -- if the map is already forced, output a message end else outputChatBox ( "Couldn't find " .. whoNick, callingPlayer ) -- if the player wasn't found, output a message end end addCommandHandler ( "forcemap", forceMapForPlayer ) -- add a command handler
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
FROM VERSION 1.5.7 r19626 ONWARDS
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
FROM VERSION 1.5.7 r19626 ONWARDS
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot