SetPlayerMoney
Sets a player's money to a certain value, regardless of current player money. It should be noted that setting negative values does not work and in fact gives the player large amounts of money.
Note: Using this function client side (not recommended) will not change a players money server side. |
Syntax
bool setPlayerMoney ( player thePlayer, int amount [, bool instant = false ] )
OOP Syntax Help! I don't understand this!
- Method: player:setMoney(...)
- Variable: .money
- Counterpart: getPlayerMoney
Required Arguments
- thePlayer: Which player to set the money of.
- amount: A whole integer specifying the new amount of money the player will have.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- instant: If set to true money will be set instantly without counting up/down like in singleplayer.
bool setPlayerMoney ( int amount [, bool instant = false ] )
OOP Syntax Help! I don't understand this!
- Method: Player.setMoney(...)
- Counterpart: getPlayerMoney
Required Arguments
- amount: A whole integer specifying the new amount of money the local player will have.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- instant: If set to true money will be set instantly without counting up/down like in singleplayer.
Returns
Returns true if the money was added, or false if invalid parameters were passed.
Example
Example 1: This example sets the player's money to the desired amount when he types "setcash" in console.
function setCash(thePlayer, command, amount) -- when the setcash function is called setPlayerMoney(thePlayer, tonumber(amount)) -- change player's money to the desired amount end addCommandHandler("setcash", setCash) -- add a command handler for setcash
Example 2: This sets all players the amount of 1337 money when "leet" is typed in console.
function leetmoney() setPlayerMoney(root, 1337) end addCommandHandler("leet", leetmoney)
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText