SetPlayerAnnounceValue
From Multi Theft Auto: Wiki
This function allows you to change ASE announce values for any player using a specified key. As an example this can be used to change the "score" value which will be shown at game-state.com's server list.
For server-wide changes you can use setRuleValue!
Syntax
bool setPlayerAnnounceValue ( element thePlayer, string key, string value )
OOP Syntax Help! I don't understand this!
- Method: player:setAnnounceValue(...)
- Counterpart: getPlayerAnnounceValue
Required Arguments
- thePlayer: The player whos announce value you wish to change.
- key: The key which the value will be stored at.
- value: The value you wish to store.
Returns
Returns true if the value was set succesfully, false otherwise.
Example
Click to collapse [-]
ServerThis small example adds a command that allows you to set your own "score" value.
function setScore ( playerSource, cmdName, scoreValue ) if ( scoreValue ) then setPlayerAnnounceValue ( playerSource, "score", scoreValue ) end end addCommandHandler ( "score", setScore )
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
FROM VERSION 1.5.7 r19626 ONWARDS
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
FROM VERSION 1.5.7 r19626 ONWARDS
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot