SetPlayerWantedLevel
From Multi Theft Auto: Wiki
This function is used to set a player's wanted level. The wanted level is indicated by the amount of stars a player has on the GTA HUD.
Syntax
bool setPlayerWantedLevel ( player thePlayer, int stars )
OOP Syntax Help! I don't understand this!
- Method: player:setWantedLevel(...)
- Variable: .wantedLevel
- Counterpart: getPlayerWantedLevel
Required Arguments
- thePlayer: The player whose wanted level is to be set
- stars: An integer from 0 to 6 representing the wanted level
Returns
Returns true if the wanted level was set successfully, false if any of the arguments were invalid.
Example
This example sets a player's wanted level to six stars if they enter a certain colshape:
-- assume that there exists a collision shape named 'policeStation' function policeStationHit ( thePlayer ) setPlayerWantedLevel ( thePlayer, 6 ) -- set the player's wanted level to 6 stars outputChatBox ( getPlayerName ( thePlayer ) .. " entered the police station!" ) end -- call 'policeStationHit' when a player enters the collision shape: addEventHandler ( "onColShapeHit", policeStation, policeStationHit )
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
FROM VERSION 1.5.7 r19626 ONWARDS
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
FROM VERSION 1.5.7 r19626 ONWARDS
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot