SetVehicleRespawnPosition
From Multi Theft Auto: Wiki
This function sets the position (and rotation) the vehicle will respawn to.
Syntax
bool setVehicleRespawnPosition ( vehicle theVehicle, float x, float y, float z [, float rx, float ry, float rz ] )
OOP Syntax Help! I don't understand this!
- Method: vehicle:setRespawnPosition(...)
 - Variable: .respawnPosition
 
Required Arguments
- theVehicle: The vehicle you wish to change the respawn position of.
 - x: A floating point number representing the X coordinate on the map.
 - y: A floating point number representing the Y coordinate on the map.
 - z: A floating point number representing the Z coordinate on the map.
 
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rx: A floating point number representing the rotation about the X axis in Degrees.
 - ry: A floating point number representing the rotation about the Y axis in Degrees.
 - rz: A floating point number representing the rotation about the Z axis in Degrees.
 
Returns
Returns true if the vehicle was found and edited, false otherwise.
Example
This example creates a vehicle and changes its respawn position.
local vehicle = createVehicle ( 400, 1, 1, 1 ) -- create us a new vehicle if ( vehicle ) then setVehicleRespawnPosition ( vehicle, 10, 10, 10 ) -- tell the server to respawn the vehicle at position (10,10,10) end
See Also
FROM VERSION 1.5.7 r19626 ONWARDS
- attachTrailerToVehicle
 - blowVehicle
 - createVehicle
 - detachTrailerFromVehicle
 - fixVehicle
 - getModelHandling
 - getOriginalHandling
 - getTrainDirection
 - getTrainPosition
 - getTrainSpeed
 
FROM VERSION 1.6 r7485 ONWARDS
- getVehicleColor
 - getVehicleCompatibleUpgrades
 - getVehicleController
 - getVehicleDoorOpenRatio
 - getVehicleDoorState
 - getVehicleEngineState
 - getVehicleHandling
 - getVehicleHeadLightColor
 - getVehicleLandingGearDown
 - getVehicleLightState
 - getVehicleMaxPassengers
 - getVehicleModelFromName
 - getVehicleName
 - getVehicleNameFromModel
 - getVehicleOccupant
 - getVehicleOccupants
 - getVehicleOverrideLights
 - getVehiclePaintjob
 - getVehiclePanelState
 - getVehiclePlateText
 
- getVehicleRespawnPosition
 - getVehicleRespawnRotation
 - getVehicleSirenParams
 - getVehicleSirens
 - getVehicleSirensOn
 - getVehicleTowedByVehicle
 - getVehicleTowingVehicle
 
- getVehicleTurretPosition
 - getVehicleType
 - getVehicleUpgradeOnSlot
 - getVehicleUpgradeSlotName
 - getVehicleUpgrades
 - getVehicleVariant
 - getVehicleWheelStates
 - getVehiclesOfType
 - isTrainDerailable
 - isTrainDerailed
 - isVehicleBlown
 - isVehicleDamageProof
 - isVehicleFuelTankExplodable
 - isVehicleLocked
 - isVehicleOnGround
 - isVehicleTaxiLightOn
 - removeVehicleSirens
 - removeVehicleUpgrade
 - resetVehicleExplosionTime
 - resetVehicleIdleTime
 - respawnVehicle
 - setModelHandling
 - setTrainDerailable
 - setTrainDerailed
 - setTrainDirection
 - setTrainPosition
 - setTrainSpeed
 
FROM VERSION 1.6 r7485 ONWARDS
- setVehicleColor
 - setVehicleDamageProof
 - setVehicleDoorOpenRatio
 - setVehicleDoorState
 - setVehicleDoorsUndamageable
 - setVehicleEngineState
 - setVehicleFuelTankExplodable
 - setVehicleHandling
 - setVehicleHeadLightColor
 - setVehicleIdleRespawnDelay
 - setVehicleLandingGearDown
 - setVehicleLightState
 - setVehicleLocked
 - setVehicleOverrideLights
 - setVehiclePaintjob
 - setVehiclePanelState
 - setVehiclePlateText
 - setVehicleRespawnDelay
 - setVehicleRespawnPosition
 
- setVehicleRespawnRotation
 - setVehicleSirens
 - setVehicleSirensOn
 - setVehicleTaxiLightOn
 - setVehicleTurretPosition